Questions tagged [steamvr]

Steam is an internet distribution plattform for games. vr stands for virtual reality. So steamvr should be used for questions that are related to steam virtual reality development questions.

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Best way to prevent physics calculations in Unity from eating too much FPS?

I'm a senior software engineer, but completely new to Unity programming. I've been teaching myself Unity for a few weeks by writing some SteamVR toys for myself. I wanted to ask about Unity's standard built-in ways to improve frame rate for a…
Kazim
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Combine four Unity projects into one dealing with duplicate scripts

I've recently been given a Unity VR project to tidy up. Very messy, wasn't even on Git. It consists of four Unity scenes, but each one lives in it's own Unity project. I need to have all of them in one project for the build, which is where the…
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How does the communucation between VR Games , SteamVR and HTC Vive work?

I am new at networking so i have a lot of questions also i have a dream about making an open-source and more affordable VR headset and software using rasberry pi so nowadays i am curious about how does popular systems like SteamVR and HTC Vive work…
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How can I fire a gun using SteamVR?

I am attempting to make some sort of shooter game, and have a script that I am starting off with. It is a script to create a gun, and I can already pick it up and move it around because I attached a throwable script to the object. I am also able to…
2tmb
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Rotate an object with fixed point using controller in VR

I would like to have an object that has a fixed point and rotates based on controller movement in VR. Here is what I want to implement The user grabs an object. The user pulls/pushes the object in any direction while grabbing. Based on the…
Vikram
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Unity3D make object follow another but to move further

So, here is what i have: SteamVR's hand gameobject 3D sphere. what i want: The sphere to move to same direction/position as the hand does, but it to move further with a multiplier. E.g. i move the VR controller and the hand moves 1 unit. I want that…
jakkis
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Why does the scene camera change position and rotation on play

Win 10 Pro, Unity 2019.2.17f1 This issue occurs on occasion, randomly. It has happened with multiple different scenes on this machine. In this instance, I have a scene that is completely empty except for the default Main Camera and Directional…
A__
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How to convert Valve.VR.HmdMatrix34_t to UnityEngine.Transform

I am trying to get pass this error cannot convert from 'Valve.VR.HmdMatrix34_t' to 'UnityEngine.Transform' when importing MixCast SDK. Does anyone know how to cast 'Valve.VR.HmdMatrix34_t to'UnityEngine.Transform? I've looked at…
Scarpelius
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Can SteamVR 2.2 be used to develop an app for Oculus Quest in Unity3D?

I am developing an app for Oculus Quest, but want to use the SteamVR 2.2 Input System instead of the Oculus OVR. More specifically, I want to use the SteamVR hands and SteamVR_Skeleton_Poser. I tried just using the Interaction Example sample…
Psam
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Unity3D SteamVR Tutorial Vive Pro Source Code

I want to write application on Unity for Vive Pro and it is very similar with the application of steamvr tutorial which has a ball robot character. Where can I get this source code?
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Getting the menu button input on the SteamVR controller

Hi2, Does anyone know how to get the menu button input on the steamVR controller via C# code in Unity? Currently I am able to get the input from the the trigger, trackpad, and grip button. private void Update() { if…
Hikari
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Apply Local Rotations to VR Camera in Unity

I am trying to apply perturbations to user view in VR for an experimental system. What I am trying to do is that regardless of the direction the user looks at, I want to rotate his/her view in x direction. Unfortunately applying transform.Rotate()…
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Access the OpenVR chaperone (Play area boundary box) without having SteamVR

I am trying to get access to the bounding box/Chaperone of my VR project without relying on SteamVR. I am trying to build a framework that works as native as possible to Unity. In SteamVR one would write: …
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How to add SteamVR assets in a Unity3D project to version control?

I have a Unity3D project that uses SteamVR. Adding SteamVR support means adding 70MB of files to my project, and I don't want to check these in, as I think 70MB is way too much. I do want a reference checked in somewhere, as I am building in a CI…
Jasper
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Teleport Used for Scene Transition

I am trying to load a new scene in Unity 3D, using the SteamVR Teleport Prefab. However, even though I have the "Move Scene" option selected, when I teleport to that object, it just goes away and doesn't actually teleport me anywhere. Is there any…