Steam is an internet distribution plattform for games. vr stands for virtual reality. So steamvr should be used for questions that are related to steam virtual reality development questions.
Questions tagged [steamvr]
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How to place a vive tracker at a specific spot inside a virtual object in Unity
I am currently improving a VR scenario where the user must place boxes on a tables. Each object (the table and the boxes) are bound to vive trackers and thus have virtual equivalents in Unity that more or less match their dimensions. The previous…
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unity steamvr interactable problem with IK body how can i solve it?
when i use interactable and throwable steamvr scripts on this body, the leg every time i grab it this glitsh is happen, i don`t know what problem is in scripts or IK body or what
none,i didn`t try any thing
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Meta Quest Pro SteamVR Compatible
I was trying to figure it out if Meta Quest Pro is compatible with SteamVR. I have searched all the internet, and also tried to ask to ChatGPT, but I found no answer to this question. Anyone knows something about it?

alirek
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Developing on Unity -> Steam VR -> Oculus Link -> Quest2: Laggy
Anybody that has experience with developing for VR: do you know if testing your game/scene this way is even possible?
Right now it is very laggy. When I play normal games through SteamVR on the Quest everything works as expected.
Maybe I should…

Danail
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Unity3D - Is there a XRSocketInteractor alternative in SteamVR plugin?
Is there a snapping mechanism in unity SteamVR plugin?
I've been wanted to grab a object from a desk, for example, and hoping a snap zone would show up and let my object attach into,
plus, i would need a detection mechanism to detect the object in…

TomQ
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Physical space coordinate directions when using null driver (no HMD attached) vs. with HMD
Building custom setup that works with only Vive trackers. When I use HMD the directions in physical space maps to vr space meaning if I move the tracker forward in physical space it goes forward in vr.
When I swap out the HMD and use null driver in…

Yogi
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How to fix my script to match the new SteamVR version?
I am fairly new to Unity and C#. Currently with my team we are developing in a Badminton Virtual Reality game where I am tasked with developing the UI. I was following this tutorial but I get the following errors when importing the script into…
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How to automate changing SteamVR settings with code
For a VR project I am working on I need to be able to make a in-game interface that would allow to change the role of Vive Trackers, ideally without restarting.
However it seems you can only do it manually through the steamvr settings…

Dominique
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What's the best way to detect if an object is grabbed in SteamVR?
I'm currently developing a VR experience where spheres are sound sources and the trackpads control sound volumes through sliders.
What I'm currently trying to achieve, is that when a sphere is grabbed, the trackpad controls the volume, but when the…

newdevnoob
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Unity SteamVR Controller Initialization Issue on Build
So I've created a game that functions perfectly in the editor, however when I build it, it throws me a NullReferenceException error. The Log tells me it is within the Initialize() function but since it is only an issue on build I don't
really have…

Flip Flap
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error CS0234: The type or namespace name 'InteractionSystem' does not exist in the namespace 'Valve.VR' (are you missing an assembly reference?)
https://github.com/googlevr/tilt-brush#enabling-native-oculus-support
If you open this project (Unity Version 2018.4.11f1) and upgrade to 2020.3.33f1
CS0117: 'VREditor' does not contain a definition for 'GetVREnabledDevicesOnTargetGroup'
The above…

9 R
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Do SteamVR headsets, like the HTC Vive, not work with A-Frame and WebVR or WebXR anymore?
I have been struggling for a while to get my A-Frame scenes to display in my VR headset through SteamVR. Simply put, my goal is to find a way to get A-Frame projects to properly display on my headset, but instead my headset receives no feed from the…

Connor Kasarda
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When I load New Scene With SteamVR_LoadLevel All Controllers Freezing
Hey i am working on VR application with unity. I have got some scenes in my project. Everythings are fine first scenes. There is a level i am using a "Player" prefab and when i start a load new scene with SteamVR_LoadLevel .Begin function, next…

Emre Erol
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SteamVR Short Distance Grab
I am making a VR game using the SteamVR plugin. In this plugin, they make it so you can grab things when your hand is on it. However I would like to be able to pick things up from the floor when standing up, or a lease a little farther away. A good…

David Poole
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Unity: SteamVR TeleportArc not colliding correct in Build
i am using Unity 2019.4.9f1 with SteamVR. The Teleporting-System works as expected in Playmode. When I build, there are some strange collision-glitches with the TeleportArc. The point at the end does not collide correct with mesh. The colliders seem…

audeen
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