Questions tagged [steamvr]

Steam is an internet distribution plattform for games. vr stands for virtual reality. So steamvr should be used for questions that are related to steam virtual reality development questions.

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How to place a vive tracker at a specific spot inside a virtual object in Unity

I am currently improving a VR scenario where the user must place boxes on a tables. Each object (the table and the boxes) are bound to vive trackers and thus have virtual equivalents in Unity that more or less match their dimensions. The previous…
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unity steamvr interactable problem with IK body how can i solve it?

when i use interactable and throwable steamvr scripts on this body, the leg every time i grab it this glitsh is happen, i don`t know what problem is in scripts or IK body or what none,i didn`t try any thing
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Meta Quest Pro SteamVR Compatible

I was trying to figure it out if Meta Quest Pro is compatible with SteamVR. I have searched all the internet, and also tried to ask to ChatGPT, but I found no answer to this question. Anyone knows something about it?
alirek
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Developing on Unity -> Steam VR -> Oculus Link -> Quest2: Laggy

Anybody that has experience with developing for VR: do you know if testing your game/scene this way is even possible? Right now it is very laggy. When I play normal games through SteamVR on the Quest everything works as expected. Maybe I should…
Danail
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Unity3D - Is there a XRSocketInteractor alternative in SteamVR plugin?

Is there a snapping mechanism in unity SteamVR plugin? I've been wanted to grab a object from a desk, for example, and hoping a snap zone would show up and let my object attach into, plus, i would need a detection mechanism to detect the object in…
TomQ
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Physical space coordinate directions when using null driver (no HMD attached) vs. with HMD

Building custom setup that works with only Vive trackers. When I use HMD the directions in physical space maps to vr space meaning if I move the tracker forward in physical space it goes forward in vr. When I swap out the HMD and use null driver in…
Yogi
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How to fix my script to match the new SteamVR version?

I am fairly new to Unity and C#. Currently with my team we are developing in a Badminton Virtual Reality game where I am tasked with developing the UI. I was following this tutorial but I get the following errors when importing the script into…
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How to automate changing SteamVR settings with code

For a VR project I am working on I need to be able to make a in-game interface that would allow to change the role of Vive Trackers, ideally without restarting. However it seems you can only do it manually through the steamvr settings…
Dominique
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What's the best way to detect if an object is grabbed in SteamVR?

I'm currently developing a VR experience where spheres are sound sources and the trackpads control sound volumes through sliders. What I'm currently trying to achieve, is that when a sphere is grabbed, the trackpad controls the volume, but when the…
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Unity SteamVR Controller Initialization Issue on Build

So I've created a game that functions perfectly in the editor, however when I build it, it throws me a NullReferenceException error. The Log tells me it is within the Initialize() function but since it is only an issue on build I don't really have…
Flip Flap
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error CS0234: The type or namespace name 'InteractionSystem' does not exist in the namespace 'Valve.VR' (are you missing an assembly reference?)

https://github.com/googlevr/tilt-brush#enabling-native-oculus-support If you open this project (Unity Version 2018.4.11f1) and upgrade to 2020.3.33f1 CS0117: 'VREditor' does not contain a definition for 'GetVREnabledDevicesOnTargetGroup' The above…
9 R
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Do SteamVR headsets, like the HTC Vive, not work with A-Frame and WebVR or WebXR anymore?

I have been struggling for a while to get my A-Frame scenes to display in my VR headset through SteamVR. Simply put, my goal is to find a way to get A-Frame projects to properly display on my headset, but instead my headset receives no feed from the…
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When I load New Scene With SteamVR_LoadLevel All Controllers Freezing

Hey i am working on VR application with unity. I have got some scenes in my project. Everythings are fine first scenes. There is a level i am using a "Player" prefab and when i start a load new scene with SteamVR_LoadLevel .Begin function, next…
Emre Erol
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SteamVR Short Distance Grab

I am making a VR game using the SteamVR plugin. In this plugin, they make it so you can grab things when your hand is on it. However I would like to be able to pick things up from the floor when standing up, or a lease a little farther away. A good…
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Unity: SteamVR TeleportArc not colliding correct in Build

i am using Unity 2019.4.9f1 with SteamVR. The Teleporting-System works as expected in Playmode. When I build, there are some strange collision-glitches with the TeleportArc. The point at the end does not collide correct with mesh. The colliders seem…