Questions tagged [steamvr]

Steam is an internet distribution plattform for games. vr stands for virtual reality. So steamvr should be used for questions that are related to steam virtual reality development questions.

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How to Share new SteamVR ActionSets and Bindings between Unity Projects

I'm developing a VR module in Unity that I hope to be able to import into any of my unity projects as an asset package. This package requires defining input from a Vive controller button to turn it on during gameplay. I would like to somehow share…
Adam B
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RenderTexture with SteamVR differs from standard Unity camera

I'm currently working on a project, where I'm coloring 3d objects. The code is similar to here. Basically, I use an orthogonal camera that renders to a rendertexture, which is used as UV image in my material. In the beginning, it only "sees" a plane…
TSchemmer
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Unity SteamVR - force detach from hand

I have interactable/throwable VR objects in my game. The thing is that when I hold this object in hand and move him in area of other object trigger I want to force detach this object from hand. public void DetachFromHand() //Added method in…
Ardoos
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OpenVR direct mode prevent stand by mode

Currently I am using "vr::IVRDriverDirectModeComponent" for my driver and I have no tracking device at the moment. I simulate the vr environment via giving monitor manufacturer and product id for the Display/Direct mode. Due to there is no tracking…
Roveldo
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Unity SteamVR teleportation on moving teleportation area

I have the ship in my Unity VR scene, that moves in space via the animation with animator component on it. Also on this ship I have a teleportation area and player, that are parented to ship prefab, so they are moving with it. When I try to teleport…
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Is it possible to run OpenVR code on an HTC Vive without SteamVR?

I wrote some code to track controller poses using OpenVR. The problem is that SteamVR is generally very annoying to have running in the background. I tried to switch to OpenXR. The Problem seems to be the runtime to interface with the HTC Vive (also…
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Is there a way to track the X/Y/Z positions of controllers in SteamVR, while in-game?

I am helping with a physical therapy project, that uses VR. I am currently struggling to find a way, to get coordinates of controllers (within the room/relative to headset, whichever) while inside a SteamVR game. Do you know any way of doing that…
skill347
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Unity Rendering one frame in VR and then giving up?

I'm making a VR game in unity using OpenXR using the standard built in render pipeline, and when i start it with steamvr on it tells me its waiting for the game, shows one frame, and then flickers between that frame and the waiting screen…
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Cant enter VR Mode from Browser | Vive Pro, threejs

I am stuck at developing a threejs VR project. If I look at https://threejs.org/examples/, the Button shows "VR not supported". I can handle and debug via WebXR Extension. Connecting with SteamVR (HTC Pro Headset) seems impossible, not even the…
MMM
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How do I access the Vector2 value of the touchpad from a Vive remote using Steam VR in Unity?

I’m trying to access the Vector2 value from the remote, but I have no idea what the syntax is to do so and I couldnt find anything online about it. private SteamVR_Input_Sources inputSource = SteamVR_Input_Sources.Any; public…
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Using Varjo Aero without steam stations

I am currently struggling with setting for a new Varjo Aero. I suppose to only watch 3D or 360 videos in the equipment, so I only need a video player for this little VR headset. I don't have steam stations for now, and unfortunately, I found…
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ALVR Client Mock application

I am trying to build and run ALVR Client Mock application on Windows. As soon as I start the application, I am getting error. There is no proper documentation on how to test the Client Mock application.
durgesh
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SteamVR minimal start without rest

I am working on a robot cell project as my masters thesis. To teach the robot, one uses a tracepen, tracked by Valve trackers. The position is published to ROS and used from there. The PC is a laptop running Ubuntu. The SteamVR startup is a huge…
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On a windows server ec2 instance launched from an ami, steamvr runs into critical error when started after autologon

When I launch a new instance from an AMI (this AMI opens steamVR after logon), steamVR runs into an error. From what I have been reading it is because when an instance is launched based on an AMI, the EBS volume attached to the ec2 instance needs to…
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Can I use Steam VR interaction system scripts with XR toolkit?

I am converting a SteamVR standalone build into an XR toolkit android build for the Oculus Quest 2. I need it to work without using quest link. Several scripts I use (like circular driver) are in the SteamVR interaction system core library. I was…