Steam is an internet distribution plattform for games. vr stands for virtual reality. So steamvr should be used for questions that are related to steam virtual reality development questions.
Questions tagged [steamvr]
95 questions
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How to Share new SteamVR ActionSets and Bindings between Unity Projects
I'm developing a VR module in Unity that I hope to be able to import into any of my unity projects as an asset package. This package requires defining input from a Vive controller button to turn it on during gameplay. I would like to somehow share…

Adam B
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RenderTexture with SteamVR differs from standard Unity camera
I'm currently working on a project, where I'm coloring 3d objects. The code is similar to here. Basically, I use an orthogonal camera that renders to a rendertexture, which is used as UV image in my material. In the beginning, it only "sees" a plane…

TSchemmer
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Unity SteamVR - force detach from hand
I have interactable/throwable VR objects in my game. The thing is that when I hold this object in hand and move him in area of other object trigger I want to force detach this object from hand.
public void DetachFromHand() //Added method in…

Ardoos
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OpenVR direct mode prevent stand by mode
Currently I am using "vr::IVRDriverDirectModeComponent" for my driver and I have no tracking device at the moment. I simulate the vr environment via giving monitor manufacturer and product id for the Display/Direct mode.
Due to there is no tracking…

Roveldo
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Unity SteamVR teleportation on moving teleportation area
I have the ship in my Unity VR scene, that moves in space via the animation with animator component on it. Also on this ship I have a teleportation area and player, that are parented to ship prefab, so they are moving with it.
When I try to teleport…

Андрей Боровилов
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Is it possible to run OpenVR code on an HTC Vive without SteamVR?
I wrote some code to track controller poses using OpenVR. The problem is that SteamVR is generally very annoying to have running in the background.
I tried to switch to OpenXR. The Problem seems to be the runtime to interface with the HTC Vive (also…
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Is there a way to track the X/Y/Z positions of controllers in SteamVR, while in-game?
I am helping with a physical therapy project, that uses VR. I am currently struggling to find a way, to get coordinates of controllers (within the room/relative to headset, whichever) while inside a SteamVR game. Do you know any way of doing that…

skill347
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Unity Rendering one frame in VR and then giving up?
I'm making a VR game in unity using OpenXR using the standard built in render pipeline, and when i start it with steamvr on it tells me its waiting for the game, shows one frame, and then flickers between that frame and the waiting screen…

Spider Boy
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Cant enter VR Mode from Browser | Vive Pro, threejs
I am stuck at developing a threejs VR project. If I look at https://threejs.org/examples/, the Button shows "VR not supported".
I can handle and debug via WebXR Extension. Connecting with SteamVR (HTC Pro Headset) seems impossible, not even the…

MMM
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How do I access the Vector2 value of the touchpad from a Vive remote using Steam VR in Unity?
I’m trying to access the Vector2 value from the remote, but I have no idea what the syntax is to do so and I couldnt find anything online about it.
private SteamVR_Input_Sources inputSource = SteamVR_Input_Sources.Any;
public…

bean7776
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Using Varjo Aero without steam stations
I am currently struggling with setting for a new Varjo Aero. I suppose to only watch 3D or 360 videos in the equipment, so I only need a video player for this little VR headset. I don't have steam stations for now, and unfortunately, I found…
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ALVR Client Mock application
I am trying to build and run ALVR Client Mock application on Windows. As soon as I start the application, I am getting error. There is no proper documentation on how to test the Client Mock application.

durgesh
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SteamVR minimal start without rest
I am working on a robot cell project as my masters thesis.
To teach the robot, one uses a tracepen, tracked by Valve trackers. The position is published to ROS and used from there.
The PC is a laptop running Ubuntu.
The SteamVR startup is a huge…

Florian Schneider
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On a windows server ec2 instance launched from an ami, steamvr runs into critical error when started after autologon
When I launch a new instance from an AMI (this AMI opens steamVR after logon), steamVR runs into an error. From what I have been reading it is because when an instance is launched based on an AMI, the EBS volume attached to the ec2 instance needs to…

Anish Kumar
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Can I use Steam VR interaction system scripts with XR toolkit?
I am converting a SteamVR standalone build into an XR toolkit android build for the Oculus Quest 2. I need it to work without using quest link. Several scripts I use (like circular driver) are in the SteamVR interaction system core library. I was…

Emily
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