So, here is what i have: SteamVR's hand gameobject 3D sphere.
what i want: The sphere to move to same direction/position as the hand does, but it to move further with a multiplier. E.g. i move the VR controller and the hand moves 1 unit. I want that the sphere moves to the same direction in a same amount of time but e.g. 2 units. how do i do this? i tried simple
sphere.transform.position = ControllerToFollow.position +2f;
but then the sphere is always offset.