Steam is an internet distribution plattform for games. vr stands for virtual reality. So steamvr should be used for questions that are related to steam virtual reality development questions.
Questions tagged [steamvr]
95 questions
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How to manage HTC Vive controllers power programmatically?
Is it possible to power off Vive controller/tracker programmatically?
I see there is an option in SteamVR under each tracked device, but I could not find any references.
The only thing I found is polling events of entering and leaving standby mode…

implorer
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Counting a full rotation with a circular drive
I've been raking my brain for the last day on how to calculate a full rotation with how to count a full rotation of an object along the X axis thats using the base circular drive from SteamVR.
I thought a simple 3d cube, with the mesh turned off in…

Adam Steele
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How to recieve input from HTC Vive tracker into Unity?
I am attatching an HTC Vive tracker to a real life object to use that object in game. The tracker is found in the game itself and the movement and rotation are updated perfectly fine. But getting the input to work is the problem here. The Tracker…

Rick Rasenberg
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SteamVR Controller Input for version 2.2.0
I am currently trying to make a HTC Vive VR game using Unity. I simply want some controller input to press the trigger to shoot a gun.
But I cannot get the input from SteamVR correctly. When looking up tutorials online they are all for an older…

Rick Rasenberg
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Unity SteamVR Actions not Working in Build
I am trying to switch to another scene when the headset is removed. It is already working in the Unity editor, however, not in the build.
Setup:
Unity 2018.3.6f1
SteamVR Unity Plugin v.2.2.0
Vive Pro
This code is working in the editor:
using…

Phil
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WebVR not working with latest version of Firefox
I've been experiencing an issue when using the VR functionality of a WebVR project in the recent versions of Firefox. Usually less than a minute after starting VR, SteamVR will begin to flash between responsive and unresponsive while the framerate…

Michael Woodard
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Disable/Enable VR from code using SteamVR 2.0.1
As the title says, I'm trying to enable/disable VR between different applications, and I need to do it as many times as I want.
I'm using Unity 2017.4 and SteamVR 2.0.1. I'm trying to do it with two different scenes of the same project (testing one…

ireth86
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Intercept Vive controller input?
I'm building an openvr app for steamvr to assist with seated play (my room is small so my tracking area isn't ideal). My app pretty much just adjusts the play-area height when I hold the grip button and "scroll" on the touchpad so that I can reach…

Sakuya
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SteamVR 2.2b4 SteamVR_Action_Boolean error
I've been having a problem with the VR implementation in Unity since steam updated to 2.0 in
Now I'm working with their latest update from Github (2.2b4) and when I add the prefab "player" I am getting a constant error that…

gkapellmann
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Variable hoverSphereTransform of SteamVR is not assigned
I keep getting this "error" (The variable hoverSphereTransform of Hand has not been assigned.) after adding the camera[rig] to my scene. Is an error that appears constantly but when I run the project it works fine, just appears constantly in the…

gkapellmann
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Weird beeping on Vive Controller when firing haptics programmatically (Unity3D / SteamVR 2.0)
I encountered a weird behavior on Unity when I'm firing haptics on my Vive Wand programmatically on Unity with SteamVR 2.0.
I managed to record it for letting you understand it better: https://www.youtube.com/watch?v=wq4OJUFghNI
Basically, what I…

Shoko84
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Movement system not working when teleport works, teleport doesn't work when movement works
So i have a player prefab (from steamVR) and ive attached two hands to it, in place of the old hands, one of the hands is a gun and works perfectly as expected, the other hand is completely shot and I've spent the last 2 hours de-bugging to no…

Adam Steele
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Not registering when the trigger is pressed
i have some code, that when the trigger of the right hand controller is pressed, it shoots a gun, however it doesn't appear to be working, i've tried to add a debug into the actual TriggerPressed section, and that doesn't show up in the log when i…

Adam Steele
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Unity & Steam VR Startup Errors
When starting with a clean project in Unity, I've created some very simple 3D geometry, which is a room without a ceiling. I've included the SteamVR asset and drag in the camera prefab.
When I start the game, I get the following errors,
I'm using…

Nick
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SteamVR creating loading screen flicker when recording using FFMPEG in unity
I have a heatmap plugin integrated in my Unity VR game(with SteamVR). The plugin uses eye tracking information to generate live heatmaps as the user gazes at different elements in the game. As the heatmaps are generated, the whole camera…

Mohamed Muzammil
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