Questions tagged [oculus]

Questions about development for the Oculus Rift, a head-mounted virtual reality display.

The Oculus Rift is a VR headset by Oculus VR. It enables VR applications by providing high-accuracy head tracking (position and orientation) for input and a specialized head mounted display that renders a per-eye view onto each half of the built in LCD/OLED panel and uses lenses to produce collimated light and provide a wide field of view.

674 questions
4
votes
2 answers

Google VR SDK for Samsung Gear VR?

Would Google VR SDK work on Samsung Gear VR (Oculus) or am I bound to Oculus SDK? Or are there any other alternatives (preferably open-source)
Sleepyhead
  • 1,009
  • 1
  • 10
  • 27
4
votes
2 answers

qt3d and the oculus sdk

Given qt3d's structure, is it possible to integrate the oculus sdk with a qt3d application? I have tried but my two main obstacles are: I cant use the textures from the texture swap chain created by the oculus sdk as a render target attachment I am…
Nicolas Brown
  • 1,546
  • 1
  • 10
  • 17
4
votes
1 answer

Java API for Oculus Rift?

I'm trying to get familiar with development with Oculus Rift. I have hand-on experiences in Java-based languages (Java and Android), and would rather code in Java than C/C++ or C#. I was wondering if there is any stable Java API or wrapper to use…
Tina J
  • 4,983
  • 13
  • 59
  • 125
4
votes
1 answer

Unity - change scene after specific time

I am developing game for oculus Gear VR (to put in your consideration memory management ) and I need to load another screen after specific time in seconds void Start () { StartCoroutine (loadSceneAfterDelay(30)); } IEnumerator…
Mina Fawzy
  • 20,852
  • 17
  • 133
  • 156
4
votes
1 answer

Samsung Gear VR activate rear camera

I'm trying to create a simple native app similiar to Passthrough app, I'm using the Passthrough.java class, but when I call the startCameraPreview method nothing happens. My objective is to activate the rear camera of Galaxy Note 4 and show the…
4
votes
2 answers

Oculus DK2 installation on Ubuntu 14.04 - cannot find ludev

When I run the command, make from the 0.4.4 oculus linux package, I keep getting this error: g++ -o ./Release/OculusWorldDemo_x86_64_Debug ./Obj/Linux/Debug/x86_64/OculusWorldDemo.o ./Obj/Linux/Debug/x86_64/OculusWorldDemo_Scene.o…
mjs
  • 21,431
  • 31
  • 118
  • 200
3
votes
1 answer

Oculus Rift / Vulkan : Write to swapchain with a compute shader

I would like to write to the swapchain generated by OVR with a compute shader. The problem is that the images don't have the usage VK_IMAGE_USAGE_STORAGE_BIT. The creation of the swapchain is done with ovr_CreateTextureSwapChainVk which ask for a…
Arthur Monteiro
  • 179
  • 1
  • 11
3
votes
2 answers

unity - oculus quest - how to read thumbstick input

I'm working on projects for oculus quest using Unity 2019.3. I have done some work in this before, but I am up against a bit for which I am having trouble finding results. Simply, I want to reference the oculus thumbsticks in script. I have worked…
user2828965
  • 405
  • 1
  • 6
  • 17
3
votes
1 answer

How to write file to Oculus Quest internal storage

I am trying to write a .csv file to save the user's actions and collect it later from the device. I have tried on my computer and it works but I can't seem to get it to work in the Oculus Quest. My code goes like: using (var writer = new…
Marcelo Nunes
  • 73
  • 2
  • 10
3
votes
3 answers

I'm really struggling to pass the Oculus VRC TestSubmitWhenNotVisible test

I'm stuck on the last test for my app before submission to the Oculus store. I've tried all sorts with no avail. I need to do is pass the frames when not visible test. Effectively, the app needs to go into pause mode when the user clicks the menu…
Diego
  • 371
  • 1
  • 3
  • 13
3
votes
1 answer

How do I send messages from Android to Unity (with VR)? (UnityPlayer.UnitySendMessage doesn't work)

-> Summary: I want to send messages from AndroidStudio - Code to Unity - Normal way doesn't seem to be working. -> What I tried: I have two projects in Unity3D. They are exactly the same, except that one of them is set up for the Oculus Gear…
3
votes
0 answers

Write Boolean if controller's stick is moving but return always false even if controller's stick and avatar is moving

It always returns false and I can see my controller is moving with my avatar (even if I press Button.One with the joystick, but returns always false). I've tried Debug.Log(OVRInput.IsControllerConnected(OVRInput.Controller.RTrackedRemote)); because…
KunHo
  • 31
  • 2
3
votes
2 answers

Web Browser in Oculus Go VR application built with Unity

I am currently trying to find a way for having a web browser in a VR application. Basically the goal is to open a page like https://stackoverflow.com in a panel and to have it scrollable through the oculus go controller. I already did some research…
sebbo
  • 2,929
  • 2
  • 20
  • 37
3
votes
1 answer

Access Oculus Go Controller via GamePad API in Oculus Browser?

I'm testing out a couple of my three.js apps in my new Oculus Go. I'm wondering if it's possible to access the controller just using the GamePad API that seems to be available today with the major browsers. Looking at the Oculus documentation, it…
3
votes
1 answer

How to prevent Oculus Home taking over Cordova+React VR app when inserted to Gear VR

I have a React VR app which is wrapped with Cordova to have it available as an actual app on Android device. However, when ever I insert my device into the Gear VR Oculus Home launches and takes over from the app. There appears to be something in…
crappish
  • 2,688
  • 3
  • 28
  • 42
1 2
3
44 45