I am developing game for oculus Gear VR (to put in your consideration memory management ) and I need to load another screen after specific time in seconds
void Start () {
StartCoroutine (loadSceneAfterDelay(30));
}
IEnumerator loadSceneAfterDelay(float waitbySecs){
yield return new WaitForSeconds(waitbySecs);
Application.LoadLevel (2);
}
it works just fine ,
my questions :
1- What are the best practices to achieve this?
2- How to display timer for player showing how many seconds left to finish level.