Questions tagged [oculus]

Questions about development for the Oculus Rift, a head-mounted virtual reality display.

The Oculus Rift is a VR headset by Oculus VR. It enables VR applications by providing high-accuracy head tracking (position and orientation) for input and a specialized head mounted display that renders a per-eye view onto each half of the built in LCD/OLED panel and uses lenses to produce collimated light and provide a wide field of view.

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How to implement selection with GearVrController - Unity

So I figure out how to add a GearVrController to a scene. The controller follows the hand movements. But how can I implement the selection part + a ray from the device to the scene? I mean a ray that can select item, like the image below that taken…
David
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Sorry, firefox.exe/chrome.exe is taking a while to load | (unresponsive) firefox.exe/chrome.exe

I'm making an application with WebVR using React VR. I'll test the application with my Oculus Rift and HTC-Vive. I'm using the browser Firefox Nightly to access the WebVR API's. If I browse to my application using Firefox Nightly or Chromium, I…
H. Pauwelyn
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Error: package com.oculus.vrappframework does not exist

I'm trying out the Oculus Mobile SDK V1.0.4, following the instructions at Android Studio Basics. I imported the build.gradle file for VrCubeWorld_Framework and when switching to the Project view, all dependencies are shown in bold, including…
Curyous
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Android Studio Unable to Find Oculus SDK

I just added a library to my project, Gear VRF, and the build.gradle file for the library is unable to find the Oculus sdk. I am getting the error "not copying Oculus files: OVR_MOBILE_SDK not found, as well as "relying on hard-coded paths and…
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Setting up Unity using ovr 1.0.3 for Gear VR

So i'm following this tutorial to learn mobile VR development : http://www.samsung.com/us/samsungdeveloperconnection/developer-resources/gear-vr/apps-and-games/exercise-1-creating-a-unity-project.html Unfortunately, the tutorial is outdated, and…
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Can I replace my development PC displays with a VR headset (part-time) yet?

I'm looking for a VR solution (presumably software for an Oculus or Vive device) that presents 2 to 4 high-resolution development displays. The main requirement is that it provides all the functionality a software developer needs for part-time…
shannon
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Register a device as Direct Mode capable? (VR Headset Developers [GameWorks VR])

Hi I'm looking for info about registering a custom display as "Direct Mode" compatible. I have been going over the "VR Headset Developers" SDK and see example code for getting existing Direct Mode displays but no docs for registering one in the…
zezba9000
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How to limit the camera rotation on the oculus?

I want to know if it is possible to limit the rotation of the oculus camera, so that the camera stops moving when the limit point is reached. I looked in several blogs for the answer, but most say don't do it or why do you need it. I have a scene…
Gerald_LD
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how to use the touchpad gearVR

I try to code a script to change the skybox when someone touch the touch pad (of the samsung gear VR). I make some research about the touchpad input, and I found that it's supposed to work like a mouse. Sooo I've done this : using…
Lubelia
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Stream oculus rift to android trough rtsp

For an app I'm developing, I want to be able to visualize on an android device what an oculus rift is seeing in real time on a wlan network. (basically a commander/Game Master with a tablet and a player with the oculus rift) The android device is…
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Oculus Rift in .Net

I'm trying to use Oculus Rift DK2 with .Net in order to display live video stream I'm able to sample the video (rtmp) using Emgu or ffmpeg, and then display it with SharpDX on screen. But I'm struggling to make oculus rift to display it. Now I'm…
Guy Levin
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Unity + Oculus Rift: show both eyes?

I'd like to be able to see the output for both eyes in Unity 5. Using the latest OVR plugin, unity only shows a single eye. Also, it appears to be rendering monoscopic even to the headset. I'd love an example that would let me show a blue rect on…
3Dave
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UI text display in World Space

I have added to my scene a simple text element on a Canvas that is set to World Space, so I can see it in VR, but no matter how much I change the size or how far away or close I get it to the camera, etc... it still shows a very blurry kind of text…
user285372
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OnGUI in VR not showing

I have included the following line to show a simple timer in the top left corner of a scene, which works of course, but when I tick the Virtual Reality Supported check-box and put on an Oculus Rift, it disappears. void OnGUI() { GUI.Label(new…
user285372
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Changing Camera (Oculus Rift) Position in Unity 5

With the Unity 5.1 and Oculus SDK 0.6 and the new built-in Virtual Reality Supported check-box, I cannot seem to change the camera's position in VR. Of course I can change the camera's Tranform Position component numbers (i.e. x and y and z) but…
user285372