Questions tagged [oculus]

Questions about development for the Oculus Rift, a head-mounted virtual reality display.

The Oculus Rift is a VR headset by Oculus VR. It enables VR applications by providing high-accuracy head tracking (position and orientation) for input and a specialized head mounted display that renders a per-eye view onto each half of the built in LCD/OLED panel and uses lenses to produce collimated light and provide a wide field of view.

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Trying to debug GearVR(native) without having to insert it into the device("You are not a developer")

I am trying to debug my GearVR app(just building one of the samples actually) on my Galaxy S7 but when running a GearVR app the device usually require you to connect it to the GearVR goggles. Here is the page explaining how I am suppose to become an…
user1097185
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RayCast Not Working in GearVR

I have and raycast, and a rayCastHit. Whenever the user click on the fire button. It will move the FPS charater to the location where the rayCastHit is. lightRetical is a gameObject variable which is a spotlight that shows where the rayCastHit…
UserBlanko
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Oculus rift, quaternion and euler, how to increase range

I have access to rotation degrees from oculus. Quanterion to Euler, Euler to degrees. Range of pitch, roll and yaw is from -90 to 90. Is there any way to increase range -180 to 180? I know that can't use arcus functions, because it has ranges from…
Paul10220
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Oculus Rift cannot display with Macbook

I have an issue with running Oculus DK 2 on Macbook, the latest version Oculus runtime. The issue is that I cannot change the display mode in settings, it is disabled. Therefore, when I run the demo scene, it is only display on the main desktop,…
goose
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Hand is going out of sync

Using oculus integration sdk with 2019.3.4f1 version of unity. Hands are visible in sync for few seconds after some time hands gets out of sync. I have hands and controllerset in ovrcamerarig. I am using OVRCustomHandPrefab_L/R hands
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coroutine not wokring correctly

Hi Having trouble with the following coroutine part of my script in c#. The error message I get is attached in the screen grab, seems to be the: GetComponent(). using System.Collections; using UnityEngine; using…
jono
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Getting the world position/orientation of a VR headset using Unreal C++

I need to find the world position/orientation of a VR headset (both Oculus and HTC) and then set an actor to be at the same location. Getting the camera's position seems to not work well in VR, so I thought this code was the proper way to do…
Andrew Langley
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How can I live stream 360 video on Unity?

So I was wondering how can we make most out of 360 videos and VR headsets. Task: to create a application which can live stream a 360 video and also allows full control over it. Pre-Req: what's best camera available in the market for the purpose?…
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Junior in VR. Google map, google streetview and RTSP

I'm new comer to VR and I ask you for tips and link for quick start. My goal is Application for Oculus Gear VR Inside of App I need: Show to user Google map (and markers on the map) - with option zoom in/out On the click on button (or something else…
David
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OpenGL render loop - framerate / FPS too low

I have a window with an openGL view. My window is WPF ; it contains a UserControl which contains the opengl context. If I call continuously my render function (OnPaint() calls Refresh() at the end) then the framerate is 75 fps : it is my goal. The…
AllForum
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OpenGL - Blank Screen with using Framebuffers and Oculus Rift

I have the following code below which attempts to display to the Oculus Rift but I get a Blank screen. Nothing is displayed and I am not sure why. Note that I have omitted parts of a rather large project but if you feel like you need more…
user3434662
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Samsung Gear VR - shoot with ray gun

I am working in game project (shooter game) I want my player to have a shoot ray show the point of impact The Player ------------> my target how can I approach this in untiy5 using C#
Mina Fawzy
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systemrequarments for developing with the oculus rift

I want do develop in Unity a little game with the Leap Motion and Oculus rift. Now i have a Surface Pro 3 (i7 version) and a macbook Air (13, 2015). Is that suffizient? What kind of system-requirements i need? Thank you for help.
Marcel S.
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Add Texture to Unlit Transparent Color Shader

How can I add a Texture to following shader given by Oculus API for fading : Shader "Oculus/Unlit Transparent Color" { Properties { _Color ("Main Color", Color) = (1,1,1,1) _MainTex ("Texture", 2D) = "white" {} // I added this property to…
Umair M
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