I would like to write to the swapchain generated by OVR with a compute shader.
The problem is that the images don't have the usage VK_IMAGE_USAGE_STORAGE_BIT
.
The creation of the swapchain is done with ovr_CreateTextureSwapChainVk
which ask for a flag BindFlags
. I added the flag ovrTextureBind_DX_UnorderedAccess
but still the images don't have the correct usage.