Questions tagged [hud]

HUD, which stands for Heads-Up Display usually refers to some particular informations (like player's health or ammunition count) displayed in the computer game directly on the screen.

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Live navigation instructions from the HERE app on smartphone

Does the SDK (Lite Version) sufficient for an application that prints the live navigation instructions that comes from the phone's app during navigation? I don't want to calculate any routes, nor display a map. I want to get the current instruction…
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How can I get the x,y,z axes in forge viewer which is similar to HUD in Navisworks?

I want to show X,Y,Z axes in forge viewer at the bottom-left corner like Navisworks. I can create the axes lines (described here) in a certain position of the viewer. But, as expected, whenever I navigate to somewhere the axes also moves. I want it…
Md. Shohag Mia
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Unreal - Create Widget in blueprint - fills the screen instead of keeping its dimensions

I use "Create Widget" -> "Add to viewport" to add one of my widgets to the viewport the problem is that the widget fills the whole screen I then added a canvas panel in my widget but then I cannot choose to anchor it to the bottom of the screen how…
Phil123456
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Maya Custom HUD with python api

i wanted to create a custom heads up display like the maya resolution gate for my tool that i could control it with my window. i try using MPxDrawOverride and create what i want, but ... i see MHUDRender class in the python api documentation, but…
Amin YSH
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NSUserDefaults Saving Score

I am looking for some advice when it comes to saving a score in my app - I currently have a coin count working in which through my HUD class when I collide through Coins the value increases accordingly. My next step is trying to initiate a…
AJ James
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SpriteKit Controls / Gesture

Essentially I am trying to incorporate X2 gamescene buttons that do the following functions: 1) Tap to fly (this I have working) 2) Tap to shoot a projectile from Player position (I do not have working). My problem is I currently have the fly func…
AJ James
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HUD for Supermario Project C++ & Qt

Hi, I have to create a HUD for a Supermario Project with C++ and Qt. I have to recreate Supermario Bros 3 World 2 - Level 1 . So I wrote all the "static elements" like the "M" of Mario and the "World 2" element. Now I want to ask you how can I…
theorly_
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How can i make main menu in unreal engine 4 blueprints

I created a fps shooter game and i want to make ui for my game (main menu) . I know i will create using widget blueprint hud's but i have an issue . I created a hud for my character it display's health , ammo, minimap , etc. and give access to…
Zain
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Gmod Lua HUDPaint Script not showing attempted change to HUD using Draw Functions, Why?

I've been learning how to influence HUDs and use draw functions on Gmod but whenever I try running any code relying on a 2d rendering context hook like HUDPaint it doesn't seem to work. There's no error that appears but there's also no drawing or…
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Limit mouse movement to one window only

I am trying to mimic a Head-Up Display in a racing simulator, and I want to display a semi-transperant program window (i.e. a browser window showing a java applet) which limits mouse movements to that window only. That way I can use a USB-track pad…
John Magistr
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Youtube Iframe API - Hide HUD

Is there any way to remove/hide any HUD/control element from the Youtube Iframe? I've tried so many things like almost every combination of playerVars/query options and I've also tried to edit the Iframe document even if I already knew it wouldn't…
Elie G.
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Checking to see if fields are empty isn't working

I seem to be having trouble with this code. Trying to run a check to make sure fields have text. If there is no text within the fields, it's supposed to show a HUD with the text "Email/Password Cannot be empty". It seems to be ignoring the check and…
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Updating variables in addcontentview - android

I have been developing a game with opengles for android and have a glsurfaceview displayed. I also have a textview displayed over this by using addContentView(mytextview, new LayoutParams(LayoutParams.FILL_PARENT, LayoutParams.WRAP_CONTENT)…
user560571
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Three.js scene within hud

I would like to create a Three.js scene within a hud which is already in a Three.js scene. So essentially I would like to create a Three.js scene within a scene. To elaborate a bit further see the link here If you hold your mouse over one of the…
Anton James
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Unity: PlayerLife variable doesn't update visibly in Inspector or HUD, but still functional in Background

The playerLife variable doesn't update visibly in the Inspector or the on-screen Health Text, but the Player still dies because the playerLife drops below zero. I've determined that the Player prefab attached to the Zombie GameObject is solely the…
MrHero
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