I am looking for some advice when it comes to saving a score in my app - I currently have a coin count working in which through my HUD class when I collide through Coins the value increases accordingly. My next step is trying to initiate a high-score that initiates, after some research I think the topic I am looking into is based around NSUserDefaults
..
The current code :
import SpriteKit
class HUD: SKNode {
//An SKLabelNode to print the coin score:
let coinCountText = SKLabelNode(text: "000000")
func createHUDNodes(){
// Configure the coin text label:
coinCountText.fontName = "STHupo-Heavy-Italic"
let coinTextPosition = CGPoint(x: -cameraOrigin.x + 770, y: coinPosition.y)
coinCountText.position = coinTextPosition
coinCountText.horizontalAlignmentMode = SKLabelHorizontalAlignmentMode.left
coinCountText.verticalAlignmentMode = SKLabelVerticalAlignmentMode.center
// Add the text label and coin icon to the HUD:
self.addChild(coinCountText)
}
func setCoinCountDisplay(newCoinCount:Int) {
let formatter = NumberFormatter()
let number = NSNumber(value: newCoinCount)
formatter.minimumIntegerDigits = 6
if let coinStr =
formatter.string(from: number) {
// Update the label node with the new count:
coinCountText.text = coinStr
}
}
Working in the HUD class I think naturally I would need to create another 'SKlabelNode'for the highscore node which I can duplicate from the code that works above.. my problem is how can I implement a highscore feature in the app, as when closed and re-opening the application it will remember the highscore..
I assume the following code would need to be added but I do not understand how it ties together in the class.
var currentHighScore =
NSUserDefaults.standardUserDefaults().integerForKey("coin_highscore")
var highScoreLabel = SKLabelNode(fontNamed:"STHupo-Heavy-Italic")
highScoreLabel.text = ""
highScoreLabel.fontSize = 45
highScoreLabel.position = CGPoint(x: viewSize.width * 0.5, y: viewSize.height * 0.30)
self.addChild(highScoreLabel)
if (score > currentHighScore) {
NSUserDefaults.standardUserDefaults().setInteger(score, forKey: "player_highscore")
NSUserDefaults.standardUserDefaults().synchronize()
highScoreLabel.text = "New High Score: \(score) !"
} else {
highScoreLabel.text = "Better Luck Next Time: \(score)"
}
}
Any advice on how I could integrate this code would be much appreciated.
, AJ
Revised :
else if nodeTouched.name == "returnToMenu"{
// Transition to the main menu scene
self.view?.presentScene(MenuScene(size: self.size),transition.crossFade(withDuration: 0.6))
let currentHighScore = UserDefaults.standard.integer(forKey: "Player_highscore")
let highScoreLabel = SKLabelNode(fontNamed:"STHupo-Heavy-Italic")
highScoreLabel.text = "Value: \ (String(describing: coin.value))"
highScoreLabel.text = ""
highScoreLabel.fontSize = 45
highScoreLabel.zPosition = 100
highScoreLabel.position = CGPoint(x: 50, y: 50)
self.addChild(highScoreLabel)
if (coin.value > currentHighScore) {
UserDefaults.standard.set(coin.value, forKey: "Player_highscore")
UserDefaults.standard.synchronize()
highScoreLabel.text = "New High Value: \(String(describing: coin.value)) !"
} else {
highScoreLabel.text = "Better Luck Next Time: \(String(describing: coin.value))"
}
}
}
}
I am assuming it's the referencing to my original HUD that is causing the problem? In my coin class I declared the coin.value = 5, each time the coin is collected by coinCountDisplay increases accordingly. However still does not show - :/