HUD, which stands for Heads-Up Display usually refers to some particular informations (like player's health or ammunition count) displayed in the computer game directly on the screen.
Questions tagged [hud]
162 questions
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How to absolutely ensure Direct3D9 hook overlay rendering on top
I'm trying to hook IDirect3DDevice9::Present or ::EndScene and render my own overlay (which, for now, is just a simple rectangle) on top of everything else in a D3D9 application, but my overlay seems to be appearing and disappearing quite randomly.…

ehoopz
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Cocoa HUD Window: remove transparency?
I have a standard NSPanel set to HUD style. I want to change the background color, primarily because I want to have a toolbar and don't see any way of making either a standard nstoolbar look good on a HUD nor a way of customizing the background of…

SG1
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Maya HUD troubles
I create script for playblast. I need some HUD data over my video like a user and scene name, fps and current frame...
First i try HUD created by headsUpDisplay() is good, but not have a background... I change color of HUD labels but sometimes they…

Massimo
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Unreal 4 - How to pass a Int Var in Actor to HUD?
Im new to Unreal, im trying to make a 2d Click game, for this i create an Actor and when i click this actor, it add 1 to my var, this is working, the problem is i trying to show this var in the HUD, but a can't do, I searched tutos but its only for…

Diogo
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OpenGL Glass HUD?
Hello I Would like to know how to make somthing that looks like "Glass" the example would be in the game called Pikmin.
its in the HUD and i would like to know how to create somthing similar.
I Am not trying to copy the game i just like how it…

erai
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LibGDX-Scene2D: How to make hud with multiple buttons?
I'm making an Idle Game but now I don't know how to make the listeners of the HUD. It's okay to instantiate an InputListener() in every button of my hud? I have like 20 buttons or actors to touch.

El Galactico
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o3d textures and transparency
I'm working at galery on o3d(plagin version) and I need make photos transparent. Photos are on hud. Here is some code:
g_canvasInfoPict = o3djs.canvas.create(g_pack, g_hudRoot, g_hudViewInfo);
alphaParam =…

Anton
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Libgdx Hud Stage Button not Listening events
I am trying to implement a HUD stage on top of the current stage. I am able to render and draw the HUD stage but its buttons' touch events are not responding.
I am calling my drawHUD() from my draw() method of GameScreen. Code for drawHUD() is…

Rakesh Yadav
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how to customize the color of frame and title area of HUD panel
I need to let the user to customize the HUD window appearance. Is there a way to change the frame and the title area color of HUD window? There is an API for changing a background color of the window, but title and the frame stay semitransparent…

Nava Carmon
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Andengine SpriteBackground moves when camera is chasing player
My problem is that when the camera is moving to chase the player the background dosent change its position. It looks like the background would be a part of the HUD.
I have the player and the background in the same scene and I am using a bound…

Hansfritzi
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Creating a HUD on top of another application with Cocoa
Is it possible to create a HUD with Cocoa on top of a window from another application? For example, if I were to create a Poker HUD, which would display information about opponents on top of a Poker Client window, how would I implement it in OS X…

sluijs
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Update view and progress HUD whilest running method
I have a method that converts an xml to JSON objects and loops trough them to possibly import data in my sqlite3 database.
Whilest running this method I would like to be able to let the user know how far (progress bar or circular) along the process…

Jurgen Dictus
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SVProgressHUD with query findObjectsInBackgroundWithBlock?
I would like to make a SVProgressHUD with a parse query findObjectsInBackgroundWithBlock.
When I test, the hud is leaving 1 second after the view appears.
How can I make that the hud stay to the end of the query (I know it's a background query...)…

xcode_Dev
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2D Hud over 3D scene (OpenGL, SDL, C++)
My 3D world draws perfectly every time but the 2D text never draws. The code below features my latest effort using a tutorial from lighthouse3D. I get the feeling its something stupidly simple and im just not seeing it.
Rendering code :
void…

user3041704
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ContentLoadException was unhandled - Error loading "Arial". File not found
I was trying to get a score in my game. But it looks like the loader cant find the font Arial. When I try to run the game I get the error: "Error loading "Arial". File not found"
Game1.cs:
HUD hud;
protected override void LoadContent()
{
…

goedkoop
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