Questions tagged [google-vr]

Google VR includes two virtual reality (VR) platforms: Cardboard, an accessible mobile VR platform, and Daydream, a platform for low-latency, immersive, and interactive mobile VR.

Google VR includes two virtual reality (VR) platforms: Cardboard, an accessible mobile VR platform, and Daydream, a platform for low-latency, immersive, and interactive mobile VR. Developer documentation: https://developers.google.com/vr/

424 questions
0
votes
1 answer

Is VrPanoramaView a subclass of GvrView?

What I'm trying to do is trap the onCardboardTrigger event from a VrPanoramaView. So I think I can do setGvrView on a GvrActivity. But I can't see how I can do that on a VrPanoramaView. Any thoughts? activity = new…
Queenvictoria
  • 371
  • 5
  • 19
0
votes
0 answers

I find a serious bug with android google-vr-cardboard and Unity3D

I find a serious Android bug, and can't solve it. The bug is: Use unity3D export android project now I have unityvractivity.jar, and use Google VR Cardboard ,I have commonwidget.aar 。Then unityvractivity.jar and commonwidget.aar also have the…
0
votes
1 answer

libgvr.so linking best practices?

I'm including the libgvr.so library into my Android.mk by including it in my LOCAL_SRC_FILES: LOCAL_PATH := $(call my-dir) include $(CLEAR_VARS) ifeq ($(TARGET_ARCH_ABI),armeabi-v7a) GVR_LIB_PATH := …
Kadinski
  • 161
  • 14
0
votes
1 answer

Is HeadTracker deprecated?

I've been using the HeadTracker class in the Google VR sdk's base library to run some audio tests. However, I can't find any documentation for it anywhere on the Google VR SDK's docs. Is using this class currently discouraged?
Kadinski
  • 161
  • 14
0
votes
1 answer

Accessing Main Camera Left and Right in Unity / google-vr

This is a follow up to this question regarding how to display objects on one camera only in google-vr and unity. In the current demo project of Unity and Google-vr, I can only access Main Camera Left and Main Camera Right while running the game.…
user1840267
  • 408
  • 1
  • 5
  • 18
0
votes
1 answer

Google VR reticle does not look right

I'm trying to import Google VR package to my Unity project. The reticle looks much smaller than it's supposed to and I don't know why and how to fix it. I'm using unity 5.3.4 and I believe the Google VR version is v0.8.0 Here is a screen shot I took…
Chau Tran
  • 1
  • 1
0
votes
1 answer

running googlevr TreasureHunt sample app in ADT

I need to integrate GoogleVR support into an existing project built with the ADT tool chain in Eclipse. So far I've extracted base.aar and common.aar (from Gradle), moved the classes.jar into a "libs" folder with unique names (base-classes.jar,…
drkstr101
  • 760
  • 1
  • 6
  • 23
0
votes
1 answer

Is it possible to render an object on one screen only with google-vr?

Using google-vr and unity, I would like to display certain objects on one view/screen/eye only. So that object would be visible on one eye and not on the other. Is that possible, and if so, how?
user1840267
  • 408
  • 1
  • 5
  • 18
0
votes
1 answer

How can we interact with a google carboard video?

I want to play a 360 degree video using the google-vr sdk and the VrVideoView on Android. Is there any way to use the reticle (google gaze) to point at a certain point? Can we play stereoscopic 360 degree video in an OpenGL window? The sdk demo apps…
ravindu1024
  • 1,496
  • 1
  • 13
  • 30
0
votes
2 answers

installing pod gives error: Unable to find a specification for `GVRSDK`

I tried to download and run the sample project Page which i referred for all things But when trying to install the pod it gives the error like Unable to find a specification for `GVRSDK` I am facing same error with some other pod's also Please…
Harshal Bhavsar
  • 1,598
  • 15
  • 35
0
votes
1 answer

Text Mesh - Mesh Renderer is always on top, but Canvas Renderer - Image - Canvas World Space render is not

In the following screenshot we can observe that the canvas renderer is covered by another game object (which is also a mesh renderer by the way). However, the mesh renderer (which is at the same z position from the camera is never covered by another…
chelder
  • 3,819
  • 6
  • 56
  • 90
0
votes
1 answer

Google VR SDK unity package not working

I am encountering a strange problem and I am clueless about what to do. I start a new Unity (32 bit) project Then I import Google VR SDK and encounter 3 errors. *Assets/GoogleVR/Scripts/Controller/Internal/Emulator/EmulatorClientSocket.cs(66,64):…
ungabunga
  • 27
  • 4
0
votes
1 answer

Unity + GoogleVR / Daydream: CommandInvokationFailure Build Failure

I am unable to get the GoogleVRForUnity.unitypackage project to build using either Unity 5.3.2 or Unity 5.4.0b21. When I try to build, I get an error saying: CommandInvokationFailure: Failed to re-package resources. (more detail below) The steps…
Robert
  • 19
  • 1
0
votes
1 answer

Unity 3D Google Cardboard (VR) gaze functions without EventTrigger

I am currently working on some Unity VR project and I have a problem with gaze functions. As an example I will use Google VR DemoScene object named Cube. There is a Teleport script attached with some gaze code at the end: public void OnGazeEnter()…
Dorczenzo
  • 31
  • 5
0
votes
1 answer

Textures not displaying correctly when using GoogleVR and SceneKit

I am experimenting with the Google-VR iOS SDK. I have a very simple SceneKit scene containing a single textured object. This is rendered in the GVRCardboardViewDelegate drawEye method using an SCNRenderer. When vrModeEnabled is set to false on the…
Jed Soane
  • 200
  • 11