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I'm trying to import Google VR package to my Unity project. The reticle looks much smaller than it's supposed to and I don't know why and how to fix it. I'm using unity 5.3.4 and I believe the Google VR version is v0.8.0

Here is a screen shot I took from the the demo scene

here is a screen shot I took from the the demo scene

Thanks in advance.

Hitesh Sahu
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Chau Tran
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1 Answers1

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In GoogleVR/Scripts/UI, open GvrReticle.cs and in UpdateDiameters() function replace this code :

reticleInnerDiameter = Mathf.Lerp(reticleInnerDiameter, inner_diameter, Time.deltaTime * reticleGrowthSpeed);
reticleOuterDiameter = Mathf.Lerp(reticleOuterDiameter, outer_diameter, Time.deltaTime * reticleGrowthSpeed);

with these values or what ever that adjusts your device resolution :

reticleInnerDiameter = 0;  
reticleOuterDiameter = 0.08726701;
Umar
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