Questions tagged [google-vr]

Google VR includes two virtual reality (VR) platforms: Cardboard, an accessible mobile VR platform, and Daydream, a platform for low-latency, immersive, and interactive mobile VR.

Google VR includes two virtual reality (VR) platforms: Cardboard, an accessible mobile VR platform, and Daydream, a platform for low-latency, immersive, and interactive mobile VR. Developer documentation: https://developers.google.com/vr/

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Unity ui mask not working on google pixel device

I am making a scrolling ui panel and apply mask to ScrollRect component, which should hides parts outside panel area. I am using unity version 5.4.2f2-GVR. Mask work correctly on pc when i deploy it on google pixel device its not working. Is this…
Vishal
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Google VRView video controls

I have implemented Google VRView and have 360 video playback in an app I am working on. Playback is great, but I am missing video controls (which isn't advertised, so they of course could simply not be an option). Are video controls (basics like…
Daniel
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Symbol not found: _UnityGetAudioEffectDefinitions in Google VR SDK

Here is the error that I get when trying to run Unity3D project (Sample Treasure Hunter) in XCode iPhone 5S simulator. dyld: Symbol not found: _UnityGetAudioEffectDefinitions Referenced from:…
Roman
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How to remove the info tag from VRPanorama View in android

I have been trying to work on Google VR SDK for android. I have been successful in implementing the sample. But the info tag on the bottom of the panoramic view widget looks bad for design in release version for my app. So can anybody let me know if…
theAndDev
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Should I enable VR support for google cardboard in Unity

I'm creating my firs VR app i unity for google cardboard. I noticed VR support setting in the inspector. I searched a little bit and it isn't clear for me if I should enable it for google cardboard. Here is the link for unity manual about it. Thanks…
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Gaze Over, display Tooltip in Unity with GoogleVR

Does any know or can possibly point me to some instructions or a github repository on how I can create a script where I have an object and in GoogleVr (Cardboard) if I was to gaze over an object, a tooltip would appear? If anyone is familiar, in…
Nnedi Ugo
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GVRSDK vs. GVRKit. When to use each one for 3D VR Video?

I just recently got started with he Google Cardboard SDK for iOS and I'm looking to create an simple app in Swift that displays a 3D (Stereoscopic) VR video. First, I adapted the VideoWidgetDemo Sample in the SDK…
Ike
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Adding labels in VrPanoramaView (Google VR in Android Studio)

I want to mark/tag places within my 360 image view. I'm aware VrPanoramaView does not support touch events. Can we at least put labels to 360 images by specifying location coordinates within the VR view? If yes, could you give me an insight to the…
channae
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React Native Incompatible With Google VR SDK

I'm having a trouble with React Native when I try to add the Google VR SDK ('GVRSDK') as a Podfile dependency, and it's quite easy to replicate. Steps: Create a new blank React Native project. Run it with react-native run-ios to ensure it…
John D.
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Where is "Enable Library Loading" Developer Options on Android?

On Release Note of Google VR SDK for Unity v1.40 (April 2017) https://developers.google.com/vr/unity/release-notes Note: You must enable dynamic library loading in VrCore to get the latest C++ GVR Updates. To do this, go to Settings > Developer…
youten
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No stereoscopic view with Unity + GoogleVR on iOS

I built a VR game using Unity, that includes the GoogleVR SDK for Cardboard support. On Android, it works like a charm: the VR mode is activated with stereoscopic view with the Cardboard distortion. On iOS, however, it's fine on Unity's emulator but…
adrianavecc
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How to get the 360 VR video in the correct format for Android VR View

I think I figured out the issue i'm facing with my original question here. When I downloaded the 360 videos they look like a normal video file like this: But for the VR View to work properly, the video needs to be split like this: Is there any way…
Anish
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Google VR video doesn't load

I'm using Google VR View for the web to load in a 360 video. But when I load the video, it says Error, Render: video load error: [object event] This is what the console shows: When I load the example video from Google's url, it works like a charm:…
Max de Mooij
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Interacting with Unity UI using daydream controller as a pointer

I am aware of GazeInputModule, which allows users to interact with Unity's UI system using head movement. I was wondering if there is a possibility to use Daydream's controller as a pointer to interact with user interface instead. Any tips or…
the_dude
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Is it possible to set "start_pitch" for VR View for the Web

The documentation for Google's VR View on the Web has the "start_yaw" control parameter which allows one to rotate the starting orientation of the image horizontally: start_yaw: {Number} Initial yaw of viewer, in degrees. (optional, default 0) Is…
mechaneyes
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