Questions tagged [google-vr-sdk]

Questions regarding Google VR SDK, available platforms: Android, iOS, Unity or Unreal

Google VR SDKs, available platforms: Android, iOS, Unity or Unreal.

Google VR provides SDKs for many popular development environments. These SDKs provide native APIs for key VR features like user input, controller support, and rendering, which you can use to build new VR experiences on either Daydream or Cardboard.

Site: https://developers.google.com/vr/

Download: https://developers.google.com/vr/download/

API reference: https://developers.google.com/vr/reference/

Guide: https://developers.google.com/vr/develop/

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Should I use "Daydream technical preview" version of Unity to develop for Cardboard?

Is it a requirement to use the "Daydream technical preview" version of Unity with Google VR SDK, even if I am targeting Google Cardboard? I don't think this is clear from the documentation, and I don't want a development environment which is…
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How to get one screen showed up in VR but not the other one in VR app using unity?

I am trying to make a unity project where I want to display only one screen at a time in the VR app. I am using Google VR SDK package to make my 3D project into VR app. Can anyone tell me what can I do? Thanks.
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Unity | Use AR and VR in the same app but not simultaneously

I'm using Unity 2019.4.5f1 and I have to create an app where the user can use AR and VR but not simultaneously. For the AR section I'm using ArFoundation and it works fine For the VR section I'm using Google Cardboard XR Plugin for Unity but it…
Gango98
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Can we create and load VR model (Objects, Conference Room) in Android NDK with Google Cardboard SDK without using unity?

Using the sample code of Google VR SDK I can able to load and run the app in my device as image is attached from Android Studio without using unity but not able to get proper resources and documents how to load conference room from a poly object in…
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Unable to build Google VR app for Android in Unity

I am trying to build an Android VR app/game using Unity Game Engine. I use Unity 2019.3.4f1. The new Google Cardboard XR plugin does not seem to work. I am not even able to run the 'HelloCardboard' scene from the Samples package in the editor. This…
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How to include objectiveC dependency in a swift library

Xcode cannot find references to a obj-c library after adding the dependency to my library's Podspec file I'm trying to write a flutter iOS plugin for the GVRAudioEngine. There are two parts to this: The plugin implementation, which instantiates a…
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Why is "enable android banner" missing from my Unity Player settings for Android?

I have a googlevr project in Unity that I build for android. I need to either enable or change the "Android Banner" This option, as denoted in the manual as being in the player settings…
KinsDotNet
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Center camera in GVR MonoscopicView

I'm using GVR Android library version 1.190 and trying to play both 360 and 180 degrees videos in the video360 example project. In both cases the 2D view (MonoscopicView) starts the playback fine, but the viewer camera position is never centered to…
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Android java can't invoke a function from another class. How to do it?

I'm trying to call a function to stop the Google VR player from another class. But each time I got this error: Attempt to invoke virtual method 'void com.thevrplugin.cordovapluginvrplayer.MediaLoader.pause()' on a null object reference I think…
KeySee
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iOS Google VR SDK: Unable to preview Video

I'm trying to explore Google VR(Virtual Reality) SDK in iOS. Ref: https://github.com/googlevr/gvr-ios-sdk So they have examples in Obj-C, I have converted in Swift. Getting issue that i'm unable to preview VR Video(as shown SS1), getting black…
Abhishek Thapliyal
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GVRAudioEngine + Swift

everyone I'm trying to import GVRAudioEngine included in Google VR SDK to my swift project. I installed GVRAudioSDK from cocoapods,then import 'GVRaudioEngine'.But It doesn't work. Does anyone know how to import them? I'm using Mojave(10.14.1) ,…
inz
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How to keep rotating GameObject on gazing?

I am stuck with a little problem. I have made a 3D cube and set up the GoogleVR SDK so that I'm using an Event Trigger for when the midpoint of the VR-screen enters the cube. When this happens, my custom method LookAtCube() is triggered. I want it…
BramCoding
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Developing apps for Lenovo mirage solo headset with Google Daydream sdk

I apologize if the question is strange, but please tell me, can I develop apps for Lenovo Mirage Solo headset using google android vr sdk https://developers.google.com/vr/develop/android/get-started? And which version of the system android installed…
Alex D.
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Unity 2018.2.6f1 + GoogleVR 1.170.0 - crash while switching to Android platform or building apk

please need help, i have a simple VR app and i use only a GVR Reticle pointer for select the buttons To reproduce create a new empty Unity 2018.2.6f1 project, then there are 2 cases: When i'm already switched to android platform Unity will crash…
Amir Jaouani
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Disable Daydream Controller

I am working on a VR app that does not use a controller, so the controller is never touched. There is a message that pops up after about 10 seconds that requires the Daydream button to be pressed to connect the controller. Is there a way to disable…