Questions tagged [google-vr-sdk]

Questions regarding Google VR SDK, available platforms: Android, iOS, Unity or Unreal

Google VR SDKs, available platforms: Android, iOS, Unity or Unreal.

Google VR provides SDKs for many popular development environments. These SDKs provide native APIs for key VR features like user input, controller support, and rendering, which you can use to build new VR experiences on either Daydream or Cardboard.

Site: https://developers.google.com/vr/

Download: https://developers.google.com/vr/download/

API reference: https://developers.google.com/vr/reference/

Guide: https://developers.google.com/vr/develop/

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Daydream View Controller Emulator won't work with Google VR SDK 1.1 and Unity 5.6 beta for Linux

I can't get the controller emulator to work with Google VR SDK 1.1 & Unity 5.6b3 under Arch Linux 64-bit. If I load the GVRDemo scene in Unit and click the play button to enter Play Mode, the console shows the following: "Android Debug Bridge (adb)…
Jesse
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NDK Guidance on Controller Arm Model Daydream

I need some guidance on how to implement an Arm model for the Daydream controller as required by: https://developers.google.com/vr/distribute/daydream/design-requirements#UX-C1. Background / Problem: I'm trying to develop a daydream application…
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Building a 360-Degree Image Viewer with Interactive Rotation in Android

How to create a 360-degree image viewer with interactive rotation in an Android app, similar to YouTube's VR view? I have 30-35 images for different angles. How can I efficiently load and display images, handle user interaction, achieve smooth…
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Is it possible to add/play audio from the external storage (/storage/emulated/0) in Android Studio using the GvrAudioEngine API?

I want to play audio from an external folder (music/data or any other) using the GvrAudioEngine API by Google VR in an Android Studio App. However, I am unable to do so. The only thing that seems to work is an audio file placed in the Assets folder.…
pr1510
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VrVideoView is not importing after download google VR SDK. 360 3d video play on app

i am trying to make a android app in android studio in which users can watch 360 degree videos. i tried google vr sdk but it is not working. i dont know what i am doing wrong. and i found that we can't use google vr sdk libraries as dependency in…
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Track the fingers Up and Down Swipe is not working in Google VrVideoView Android

I am new to google vr sdk . I implemented 360 video's in VrVideoview. I can swipe left and right while playing the video But I can't swipe up and down it. Thanks for your help in advance. mVrVideoView!!.isVerticalFadingEdgeEnabled = false …
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Quickstart for Google Cardboard for Unity Plugin for Unity 2019.4.25f & later Doesn't Install The Samples Folder

I need to upgrade the Google Cardboard plugin in my VR apps. The Unity documentation says that we should use the Google Cardboard for Unity plugin because Unity no longer includes Google Cardboard. I'm using Unity 2019.4.37f. I followed the steps to…
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HelloCardboard sample :sdk not visible in Gradle

I am trying to run the Google Cardboard sample by following their guide: https://developers.google.com/cardboard/develop/c/quickstart However, I run into the same error mentioned in this guide. Their solution was: You should click the "assemble"…
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GoogleVR SDK and VLC library integrated via pod not working together in iOS

In my iOS application, I have to play 360 videos with ambisonic effect, so I have integrated the VLC library for these requirements. But later I have one more requirement support VR mode for playback, so I want to integrate GoogleVR SDK via pod. But…
vinu
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Google Cardboard: How to rotate object while using autowalk in Unity?

I'm trying to create a car race for Google Cardboard with Unity. I used a autowalk script to control the car with the Cardboard-VR-SDK and it works. The car drives in the right direction, but it doesn't rotate in this direction. Do you have any…
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is there a gaze only (as opposed to click/button input) mode in unity3d google vr sdk?

I am using the google VR SDK (for cardboard) in unity3d but the cardboard i have does not have buttons. Is there a way to enable gaze only mode that treats extended gaze (a few seconds) as a button click? ( i guy in a tutorial video said "you can…
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Unity - enable VR support for just one scene

I'm using unity (version 2019.1.1) to build Android/IOS application, I opened a 3D project though all of the scenes in the projects are 2D except for the video player which suppose to have 2 modes VR and 360 display So I need VR Support for just…
HadarDayan
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How do I get VrVideoView to start in Cardboard mode?

http://trimensions.org/node/83 I am coding by importing the code from the link above. But this code starts on a small screen. As soon as I start, I want to start with the Cardboard mode (a mode with both left-eye and right-eye monitors). However, no…
조한나
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Creating singular view in Unity using GoogleVR ( GoogleCardboard ) for iOS

I am a college student attempting to build a VR application for iOS using Unity paired with GoogleVR sdk (Google Cardboard). I can get my app to run on an iPad, but the display on the screen is through two viewports (or cameras, not sure the correct…
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360 Panorama image not working in some devices

I am using this library to load 360 panorama image, Its working fine in some devices like google pixel 2 and Nexus 5X but in some devices its not working, How can I make it work on all devices? Any help appreciated.
Joe
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