I'm trying to explore Google VR(Virtual Reality) SDK in iOS.
Ref: https://github.com/googlevr/gvr-ios-sdk
So they have examples in Obj-C, I have converted in Swift. Getting issue that i'm unable to preview VR Video(as shown SS1), getting black screen SS2.
SS1: Expected
SS2: Actual
I try to debug also and found that
Google Code
GVRRendererViewController *viewController = self.childViewControllers[0];
GVRSceneRenderer *sceneRenderer = (GVRSceneRenderer *)viewController.rendererView.renderer;
GVRVideoRenderer *videoRenderer = [sceneRenderer.renderList objectAtIndex:0];
My Code
if let vc = self.children.first as? GVRRendererViewController {
self.vrManager!.setupGVR(vc)
}
func setupGVR(_ gvrRendererVC: GVRRendererViewController) {
let sceneRenderer = gvrRendererVC.rendererView.renderer as! GVRSceneRenderer
if sceneRenderer.renderList.count() > 0,
let videoRenderer = sceneRenderer.renderList.object(at: 0) as? GVRVideoRenderer {
videoRenderer.player = self.avPlayer
}
}
here i'm getting sceneRenderer.renderList
empty. It's fine In their SDK.
Let me know what mistake.
My demo Project: https://github.com/Abhishek9634/VRDemo