Questions tagged [fbx]

FBX is an Autodesk proprietary file format (.fbx) used to provide interoperability between digital content creation applications like 3ds Max, Maya, MotionBuilder.

Description

FBX is an Autodesk proprietary file format (.fbx) used to provide interoperability between digital content creation applications like 3ds Max, Maya, MotionBuilder.

References

http://www.autodesk.com/products/fbx/overview

512 questions
2
votes
1 answer

FBX SDK accessing custom attributes

I have an FBX file that has had custom attributes added in maya. Using the FBX SDK, I am trying to load the mesh and retrieve these attributes. I have: FbxNode* lRootNode = lScene->GetRootNode(); if (lRootNode) { for (int i = 0; i <…
anti
  • 3,011
  • 7
  • 36
  • 86
2
votes
1 answer

What is the compression algorithm used in FBX file?

I write imorter fbx-files, guided the specification located on this link https://code.blender.org/2013/08/fbx-binary-file-format-specification/ . It says that the data sets can be compressed (for example, an array of vertices). Ok. When exporting…
2
votes
0 answers

Read start and end frame from baked animation in FBX when importing into Blender

I am doing some scripting with Blender as a module and having trouble retaining some information from an exported fbx. When the fbx was exported from another program, during the exportation process a start and end frame was selected for the baked…
Matt
  • 177
  • 2
  • 13
2
votes
1 answer

Wrong pivot point for certain fbx models imported into THREEJS

I am working on a project which requires taking fbx models and viewing them in a THREEJS viewer. Most of the time these models come in with the correct pivot points but other times they do not. I am having a hard time figuring out what is causing…
Matt
  • 177
  • 2
  • 13
2
votes
1 answer

How to start with fbx-conv? "Command not found" issue

does anyone know how to use fbx-conv with mac? I downloaded the zip file here : http://libgdx.badlogicgames.com/fbx-conv/ The command line with fbx-conv-mac thePathOfMyFile did not work, it always says "command not found". Then the ReadMe file : On…
Paul
  • 6,108
  • 14
  • 72
  • 128
2
votes
2 answers

.fbx Model grayed out can can't be edited

I have models created with 3D Studio Max. When I save as .FBX and import into Unity 3D they become grey. What's the reason of this and how can i solve it? Also i have huge troubles with performance of model on mobile. What's the best approach to get…
dreamend
  • 59
  • 4
  • 19
2
votes
2 answers

LibGDX 3d model textures not rendering correctly

Just a heads up, I'm really new to this so sorry if my question is unclear: I've made a 3D model using Blender and as the material for my model I just used a mix shader with glossy and diffuse textures. I'm trying to get it to show up correctly in…
abaratham
  • 445
  • 1
  • 5
  • 19
2
votes
1 answer

How to set up LibGDX's fbx-conv on Linux

I'm trying to get a 3d model from Blender to LibGdx but I need to install fbx-conv, I have made a copy of libfbxsdk.so and put it in usr/lib as the readme suggests but how do I link libfbxsdk.so and libfbxsdk.dynlib?
abaratham
  • 445
  • 1
  • 5
  • 19
2
votes
2 answers

Converting/Exporting to libgdx G3D

I have been trying for a very long time to convert files to G3D, the only success I had is drag-and-drop files on the fbx-conv. I understood there is a exporter for blender, even a way to convert fbx in code... I can't make any of them to work, can…
nemo9955
  • 126
  • 1
  • 8
2
votes
1 answer

Reading .FBX animations?

How would you read animations from a .fbx file? I'm using Java with OpenGL for this, but that's not too relevant for this question. I've looked around at several different sources and can't find any information on the formatting of .FBX files. My…
Braindrool
  • 33
  • 1
  • 6
2
votes
1 answer

FBX to XNB on a Mac: is it possible?

I am running Mac OSX 10.8, and am developing a new, 3D game in MonoGame (Xna for Mac). The problem I have run into is that MonoGame uses XNB files, to add support directly from Xna. MonoGame can compile 2D images and textures, but 3D models must be…
pjrader1
  • 491
  • 7
  • 22
2
votes
2 answers

Unity3D 4 - imported animated fbx model interferes with physics

I have an imported model in .fbx format, with pre-baked animations. I want to apply physics to the model, however playing the animations seem to interfere with the physics When the animations play the model won't 'fall'/collide but if I untick the…
AndroidNoob
  • 2,771
  • 2
  • 40
  • 53
2
votes
1 answer

Unity3D: Importing Keyframe Animation (not Bone-based Animation)

To my knowledge, I can only import Bone-based Animation from 3ds Max or similar. Is there a way to import other types of animation? I'd like to import a construction animation like this. How can I import these animations in Unity? What is the…
Oli
  • 1,407
  • 3
  • 30
  • 47
2
votes
1 answer

How to adjust the position of a mesh model before drawing

I started programming in XNA. I developed a project simple will load a "fbx"mesh model exported from blender. Everything works perfectly. But now I want to duplicate / copied my model several times to create a floor! a matrix of 10 X 10 model. I…
Mehdi Bugnard
  • 3,889
  • 4
  • 45
  • 86
2
votes
0 answers

add new key frames for each bone in FBX file (c++)

I am a newbie in FBX SDK. I am using version 2013.2 . I am currently importing a FbxScene from a file. what i want to do is to add new keyframes for translation , rotation and scaling for each of the bones in the scene.please help me. thanks.
YAHOOOOO
  • 939
  • 4
  • 19
  • 27