Questions tagged [fbx]

FBX is an Autodesk proprietary file format (.fbx) used to provide interoperability between digital content creation applications like 3ds Max, Maya, MotionBuilder.

Description

FBX is an Autodesk proprietary file format (.fbx) used to provide interoperability between digital content creation applications like 3ds Max, Maya, MotionBuilder.

References

http://www.autodesk.com/products/fbx/overview

512 questions
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How do you use an fbx file in OpenGL on iOS?

Is there a library that is commonly used? If all else fails, I'll just write something myself for importing the files, they don't seem too complicated, but I was wondering if there was an easier way, like an open source project or something.
Curyous
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Model doesn't display correctly in XNA

Model doesn't display correctly in XNA, ignores some bone deformations Reply Quote Edit I am very new to 3D modelling, however I am required to do some for a project I have undertaken. The basic principal is that I need a human model that can be…
Ewen Cluley
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Create Transform to part of mesh in Unity?

I'm working on a project in unity and there's a script that has a reference to a transform to a character's hand. This is used to put an item in the character's hand and have it follow it as the hand moves. When I double click on the transform I…
RyanCheu
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What settings need to be adjusted to export a Blender 3.6.0 file to FBX with a mapped texture image

I am unable to export an FBX file with the correct texture mapping I imported an OBJ file with a material file into Blender 3.6.0 and it displayed as it should, then when I exported it as an FBX file with the Path Mode set to Copy and Embedding Off,…
RobR
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MediaPipe Pose Landmarks to BVH

I was trying to map/translate the MP Pose Landmarks (33 values) to a BVH hierarchy and my model keeps getting flipped and bent for some reasons. The challenges I came across, For the motion, how to obtain Z, X, Y rotations from the MP landmarks…
Ashen Yuna
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I am trying to rotate a bone of a mesh in C++ using Unreal Engine 5

I am trying to rotate a bone of a mesh in C++ using Unreal Engine 5. I have already tried using USkeletalMeshComponent and UAnimInstance to get the bone transform and update the animation, but I am facing errors like “USkeletalMeshComponent has no…
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How to fix fbx import material(Reflection Issue)?

I developed 3d model with 3dsmax. enter image description here But I have some issue. I got this issue when import 3d model(FBX) to unity. enter image description here enter image description here As you can see, model showed strangely.
user19795922
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Best way to render 3D animations in Swift from Maya

I've got two apps, one in Unity and one in iOS (created using Swift in Xcode). For the Unity game, our animator exports the 3D models from Maya into an fbx file which we are then able to render in the game. Our challenge now is being able to render…
kbunarjo
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No textures when importing .fbx mode from Sketchfab to Unity

The current process of what I have done: Download the .fbx model from Sketchfab When unzipping the file I will generally obtain this structure source (with the .fbx) Textures Put the unzipped file into my assets in unity But the model…
NKFAI
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Unsure how to set skinning matrices for FBX SDK, works in WebGL

I have some models and skinning matrices for these models that works in WebGL (the animation and skinning deforms correctly). However, I have tried to replicate this using the FBX SDK/similar exporters and have been unable to. I've tried to generate…
Monteven
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FBX SDK Importing Normals inconsistent with Maya Normals with Skinned and animated geometry

I am currently writing a FBX Importer using FBX SDK 2020, and I've been validating that the data I have is correct, by dragging and dropping the FBX into Maya, and viewing what Maya's Component Editor shows the data to be. My problem I have…
Ilan Keshet
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How to export .glb or .3mf to .fbx with colors?

I miss old paint 3d with export to .fbx, and i must put my paint 3d object in unity 3d with color.
user17833773
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Unity: need help exporting FBX model from android target at runtime

I have been working on a runtime FBX exporter for unity. It uses the Autodesk FBX SDK, which asks for you to have RUNTIME_FBX in the scripting define symbols of the project in order to be built and ran on a target. I have this defined in the the…
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Syntax error in sip file in Autodesk Python FBX bindings

Im trying to install Autodesk FBX SDK and it requires you to build bindings using sip. When I run the command python PythonBindings.py Python3_x64, it runs the command => RUN COMMAND : "/home/user1/miniconda3/envs/rl37/bin/sip" -o -t FBX_X64…
uniqueid
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In FBX file, I cannot understand difference between Transform and TransformLink

I am very new to FBX and not familiar in this area since I just started to study it In the FBX SDK reference guide, It says : Transform refers to the global initial position of the node containing the link TransformLink refers to global initial…
st n
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