does anyone know how to use fbx-conv with mac? I downloaded the zip file here : http://libgdx.badlogicgames.com/fbx-conv/
The command line with fbx-conv-mac thePathOfMyFile
did not work, it always says "command not found". Then the ReadMe file :
On Linux and Mac, we have to link to the dynamic libraries of the FBX SDK (libfbxsdk.so and libfbxsdk.dylib). We recommend copying libfbxsdk.so to /usr/lib on Linux. Otherwise you can use LD_LIBRARY_PATH and set it to the directory you put the .so file.
I only have the .dylib
file so I tried to copy it in /usr/lib
with : sudo cp /Users/MyName/fbx-conv/libfbxsdk.dylib /usr/lib
, it worked, the file was copied to this folder, but the command line fbx-conv-mac thePathOfMyFile
still does not work: command not found.
Still in the ReadMe, it says :
Building
You'll need premake and an installation of the FBX SDK 2014. Once installed/downloaded, set the FBX_SDK_ROOT to the directory where you installed the FBX SDK. Then run one of the generate_XXX scripts. These will generate a Visual Studio/XCode project, or a Makefile.
On Google, with FBX SDK 2014, I found this link to download fbx-conv-master
: https://github.com/libgdx/fbx-conv which looks like the folder with the good files, but I don't know how to use them, there are no fbx-conv
for example.
Any help?
Thanks