Questions tagged [everyplay]

Everyplay is an SDK for iOS that integrates into your game engine (Unity3d, Cocos2d, in-house engines, ..) and enables you to record and share your gaming moments.

Everyplay is a free mobile game replay platform that helps you to better engage your players, drive up retention, and generate free organic installs.

User can record videos and can share them with other on various social networks.

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How can I get Xcode to find the header?

When using the Everyplay SDK, Xcode properly recognizes the .framework and .bundle from the beginning, without me having to point to the directory manually, but the "Headers" file in the .framework doesn't seem to parse into anything. It's…
Antti Tapaninen
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Error in intergrating EveryPlay in unity

after adding everyplay to my game , it gave me this string error PlayerSettings Validation: Requested build target group (25) doesn't exist; #define symbols for scripting won't be added. …
Ahmed Mohsen
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Blank sharing modal on EveryPlay

The title says it all. I have implemented EveryPlay in my game. Runs fine on android , but on iOS when I display the sharing modal it's blank. I'm testing on a Ipad and the configuration of everplay is correct. Anyone else experiencing this problem?…
Uri Popov
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Everyplay issue on iPhone 6

I have an app previously published on iOS using Everyplay. Currently updating the app to iOS 8 and iPhone 6 support. The app is a custom OpenGL engine using GLKit. It has been updated to support native resolution and running at 1920x1080 on iPhone…
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An invalid object handle was used. - Unity Everyplay IOS

I am seeing following error from everyplay on IOS in my live game. Unfortunately I do not have full detailed logs in my game analytics. There is no stack associated with it. Error is mapped to unity log handler. Say if you log: Debug.LogError("An…
user3504386
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Error with Everyplay Sharing To Facebook / facebook login in for unity

mailed everyplay about this as well as having searched numerous facebook issues that deal with the same problem . As of now whenever or user finishes a game session and pulls up the sharing modal everything for the most part is fine . sharing to…
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Unity Everyplay Xcode Build error

Unity 4.5.1 : http://unity3d.com/unity/whats-new/unity-4.5.1 Everyplay - ### 1801-1100 - May 20th 2014 from https://www.assetstore.unity3d.com/en/#!/content/16005 Xcode - 5.1.1 Project Build settings: IOS Device SDK. Target OS version…
user3504386
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EveryPlay Video Showing Lines after upload

I have noticed user posting videos of my game with lines see https://everyplay.com/videos/6184981 https://everyplay.com/videos/6136545 https://everyplay.com/videos/6131112 What causes this as I can't seem to reproduce it on any of my…
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Everyplay ios sdk build has expired alert

I am seeing "Build has expired, please upgrade" alert on my iphone Unity3d game with everyplay. I am using the latest plugin from Unity Asset Store - https://www.assetstore.unity3d.com/en/#!/content/16005. Does everyplay team need to upgrade…
user3504386
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unity3d everyplay game video lightning is weird - black and white with lightening

Watch this video - https://everyplay.com/videos/5747068 This video has all lightning messed up. I am not able to repro the problem on my own device. I do not have any information about the device which has posted the video. All other posted videos…
user3504386
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Everyplay demo on android device not working properly

I tried adding everyplay by watching the official everyplay integration video. But when i play it on my android device nothing happening when i press the start record button. Its shown not uploading at the bottom of the screen always.The everyplay…
Abhilash
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New Everyplay SDK alert on beta adhoc build in Unity3D for iOS

I have a Unity3d game with Everyplay integration. It is NOT live on iOS. The iTunes ID corresponds to the non-live version of the application. When a user (adhoc test user) tries to share a video via Everyplay, they get an alert "NEW IOS Everyplay…
user3504386
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what's the difference between two methods Show and ShowWithPath

Can anyone explain me in details that what's the difference between two methods Everyplay.SharedInstance.Show() and Everyplay.SharedInstance.ShowWithPath("/feed/game") Additionally in second method are we suppose to replace game in "/feed/game"…
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Can I make the Everyplay Unity SDK use the native Facebook iOS login dialog?

Is there a way to make the Everyplay modal login with Facebook to use the native login dialog? I was thinking that maybe adding the Facebook SDK to the project will help but it didn't.
Andrei Radulescu
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Force private mode in Everyplay

All of uploaded replays is defaultly private. I unchecked Force private mode in Advance setting in my game account, but nothing change. Please advice. Is there anything I can do with code in this situation?
Vlad Nhim
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