Questions tagged [everyplay]

Everyplay is an SDK for iOS that integrates into your game engine (Unity3d, Cocos2d, in-house engines, ..) and enables you to record and share your gaming moments.

Everyplay is a free mobile game replay platform that helps you to better engage your players, drive up retention, and generate free organic installs.

User can record videos and can share them with other on various social networks.

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Everyplay broken with Unity3D 4.1 - "iPhone_GlesSupport.h" missing

It seems like Unity3D 4.1 isn't including some of the files it used to in the iOS builds. Everyplay is creating compile errors because "iPhone_GlesSupport.h" can't be found. Looks like this was a standard file in Unity's XCode projects before 4.1?
Ralph B
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I am using EveryPlay api to record video and can not record sound

The recommended api for sound is FMOD which is paid. If there a possible free api for sound which can replace the standard simple audio engine of cocos2d?
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Exiting Everyplay interface causes resolution or camera matrix to change

When I exit out of the everyplay interface sometimes it will cause my entire unity rendering window to shift to the left and up by about 25%. It seems to only happen the second time the everyplay interface is closed.
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The app crashes after previewing the recording with Everyplay when using the FaceCam

We are testing recording with Everyplay and FaceCam in our game app (landscape only, iOS 9.1, testing on iPhone 5S and iPad 2) and it works fine... only once. To stop recording we call: [[[EveryplaysharedInstance] capture] stopRecording]​ The…
grafd
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Everyplay opens modal automatically after stopRecording is called

I just installed your framework successfully to my cocos2d-v3 game project. My game has short runs and I want the player to be able to share he’s single runs. So I call startRecording when my run starts. [[[Everyplay sharedInstance] capture]…
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Everyplay Unity iOS recording broken with anti-aliasing off

I got the latest Everyplay Unity iOS integration (v1.7.6) from github and discovered a bug. If I turn off anti-aliasing from in Unity quality setting, the moment I call start recording, the screen stops updating, even though I can hear the game…
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EveryPlay Unity Video Recording - Live recording steam display on top right

Unity game with everyplay video recording integration Device: Android Nexus 5 Recording works fine in my game and able to share video on everyplay/facebook/youtube. Problem: When recording is on. Everyplay shows a live recording preview on top right…
user3504386
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Green Screen on Everyplay Recording

I wanted to add everyplay to me game and using the prefab wich is in the EveryPlay folder everything went well until i saw the replay of the recording. It was a green screen. (Audio can be listen) Then the share and upload everything worked…
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Does anything else like Unity Everyplay exist?

I'm looking for something like Everyplay that has an SDK for custom engines on Android. Does anything like that exist? Thanks!
veta
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Everyplay crashes on iOS7 when attempting to start recording

When testing our app on a device running on iOS7, the app crashes whenever [[[Everyplay sharedInstance] capture] startRecording] is called. We are unable to trace WHAT is crashing, i.e. pinpointing a specific library or class, as the debugger spits…
Kronon
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