I am seeing following error from everyplay on IOS in my live game. Unfortunately I do not have full detailed logs in my game analytics. There is no stack associated with it.
Error is mapped to unity log handler. Say if you log: Debug.LogError("An invalid object handle was used.") It'll come up an error in analytics.
Device: Apple Iphone OS-7.0.4 Game: https://itunes.apple.com/app/id890243952
Any help will be appreciated.