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I am seeing following error from everyplay on IOS in my live game. Unfortunately I do not have full detailed logs in my game analytics. There is no stack associated with it.

Error is mapped to unity log handler. Say if you log: Debug.LogError("An invalid object handle was used.") It'll come up an error in analytics.

Device: Apple Iphone OS-7.0.4 Game: https://itunes.apple.com/app/id890243952

Any help will be appreciated.

user3504386
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  • Unfortunately with that information is virtually impossible to tell what could be going wrong. Have you been able to reproduce the issue yourself? – TuomasR Sep 20 '14 at 05:56
  • Understood. I am not able to repro the issue myself. If I could, will surely update this thread. – user3504386 Sep 21 '14 at 00:22

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