I have a Unity3d game with Everyplay integration. It is NOT live on iOS. The iTunes ID corresponds to the non-live version of the application.
When a user (adhoc test user) tries to share a video via Everyplay, they get an alert
"NEW IOS Everyplay SDK is available for download."
This is not what I expect in production settings.
- Our game is using the latest Everyplay Unity3d SDK from the Unity3d asset store. Is the Unity SDK due for an update?
- Why does Everyplay show an alert to a test-user instead of emailing/alerting developer?
- I assume Everyplay auto-detects whether an application is live or not, correct? Once my application is live, users will not see this alert. Can anyone please confirm?