Questions tagged [unreal-blueprint]

Blueprints are Unreal Engine's visual programming structure. Use this tag for all questions related to blueprint programming in Unreal Engine.

Unreal Engine's Blueprint system replaced Unreal Engine 3's Kismet in May 2012. Blueprints help add functionality to meshes, props and players in order to turn 3d art into a working game.

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How to detect If a character got in a room?

I got this Question: how to detect if a Character got in a room? The situation is: I'm working on this elevator that people could get in, and every time a pawn gets in the elevator, the elevator will get the pawn's weight and to see if it's gonna be…
MarkLilyCC
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Unreal Engine 4 - can`t get variable from another BP

I'm new to UE and i trying to make my first game (block breaker). My idea in general is: When starting the game, the pad can`t move. When clicking, the player chooses the direction in which the ball should be fired. After the ball is fired, the pad…
afreto
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Unreal 4 - Git is saying there are changes to files that I did not alter

I'm using Git to manage a small game game project using Unreal4. We are using Git LFS but git is now accusing certain files of being changed even when no one altered them. This is causing some conflicts in PRs This is an example of such a file It's…
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How to use attach actor to component

I'm trying to make a hockey game in Unreal engine and trying to make a way for the puck to attach to the players stick when the stick enters the pucks HitBox. This is what I've tried but it is not working at all! (This blueprint is in the pucks…
ColbyChar
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How to create a brightness slider in UE4

I want to create a slider that can adjust the brightness of a game in Unreal Engine 4, but I don't know which module to use in blueprints to adjust brightness. Which blueprint module should I attach to the module for the slider's value change?…
DualBall
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Ue4 - Mobile Card Game - Draw Card Problem

I am trying to do mobile action game with a card system. I have a 8 different card in array as a text and they are calling function like a skill system. When game start system will shuffle deck and pick 4 card from inside, remove them and add to…
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Can´t cast to an actor - UE4 BP

I´m trying to cast to an actor inside a widget button so I can toggle the visibility of a specific part of the actor itself. The problem is that I don´t know what I have o put on the object node to make the cast work.
Sergio Nani
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How to copy text file to unreal blueprint array

I want to copy text file array( 1 2 4 1 5... , delimiter is space or enter or can edit in other program ) in to unreal blue print. I've typed numbers directly into the array.
ㅎㅎㅅ
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How to get reference to a trigger box

In a simple level I have a trigger box with event dispatcher that is called on event ActorBeginOverlap. I have in the same level a cube blue print and I want to assign the event dispatcher of the trigger box to the event BeginPlay of the cube so I…
zac
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Sound attenuation for web browser

I have built a web browser in my project and put it on a wall. So the thing that I wanted to do is when I play a video on YouTube then I walk away from that wall I want the sound of that video to decrease depending on the distance. I am looking in…
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How to generate multiple 3D Coordinates with noise

I am currently trying to generate a 3D planetary map like No Man's Sky does using the simplex noise plugin in unreal engine blueprints. How can i generate coordinates for the individual planets? I already tried to create 3 for loops and get the…
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Indexed DB storage

I need to enable Indexed DB storage for HTML build but it requires Github source to enable (Tool tips). I tried to source control it, and GitHub deskstop but nothing. Do you have any idea how can y enable the indexed DB storage?
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Secure API connection

I am trying to figure out how to setup a safe API? API Url: https://nomnomaapiurl:D/api/g_userinfo.php?apireqkey=akeythats same for everyone&r=userid&func=setmoney&money=231 This function updates the money that a user currently has. Currently i am…
GewoonJaap
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Unreal Engine Animation Won't Transition Back to Initial State In Animation Blueprint

I'm making a 3rd person shooter game, and I have a sword weapon. I have an animation for it, and I transition into the animation from my idle/walking/running state in my animation blueprint. It should transition back to the idle blend space, right?…
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Make character blink when he get damage as feedback in unreal engine 4

How can i make my character blinks after receiving damage as a feedback for the player? Thanks!
Alixcoh
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