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In a simple level I have a trigger box with event dispatcher that is called on event ActorBeginOverlap. I have in the same level a cube blue print and I want to assign the event dispatcher of the trigger box to the event BeginPlay of the cube so I tried like in the picture but it does not work so what is the correct way to do this ?

enter image description here

zac
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2 Answers2

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you need to set the object you want to cast to MyTriggerBox_Blueprint

Salman Zafar
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You have to get which instance of that triggerBox you want, If you have 50 of them in a level, you have to specify which one you want to cast to. If you have only 1 of them in a level and you want to only talk to that one then use GetActorsOfAllClass then get( a copy) 0 of that array and plug it in as the object

XZC
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