I'm making a 3rd person shooter game, and I have a sword weapon. I have an animation for it, and I transition into the animation from my idle/walking/running state in my animation blueprint. It should transition back to the idle blend space, right? But, when it transitions back, the idle animation doesn't play. I just get a static pose. How can I fix this? Below, I've attached code for my character blueprint, animation blueprint, etc.
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Colin Basnett
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Dowland Aiello
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Try using the Get Relevant Anim Time Remaining node and check if it's less than one for the transition rule.

Balgy
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I figured it out. It actually wasn't a problem with the transition, but the animation event graph. Thanks anyway! – Dowland Aiello Jul 30 '17 at 17:43