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I'm making a 3rd person shooter game, and I have a sword weapon. I have an animation for it, and I transition into the animation from my idle/walking/running state in my animation blueprint. It should transition back to the idle blend space, right? But, when it transitions back, the idle animation doesn't play. I just get a static pose. How can I fix this? Below, I've attached code for my character blueprint, animation blueprint, etc. overview of animation blueprint

Transition between the idle and sword animations

Transition back to the blend space

Idle blendspace in the animation blueprint

Animation blueprint eventgraph

Setting the variable to change the animation in the character blueprint

Colin Basnett
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Dowland Aiello
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2 Answers2

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Try changing the time remaining ratio to less than 0.1 or 0.9

LumbusterTick
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Try using the Get Relevant Anim Time Remaining node and check if it's less than one for the transition rule.

Balgy
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