I got this Question: how to detect if a Character got in a room?
The situation is: I'm working on this elevator that people could get in, and every time a pawn gets in the elevator, the elevator will get the pawn's weight and to see if it's gonna be over-wieight.
But i have problem detecting if the pawn has got inside the elevator.
I have set a 'Box Collision' at the edge of the elevator, evert time the 'Box Collision" is overlapped by a pawn, it's gonna get the pawn's ref and everything. As presented in the image. enter image description here enter image description here But the problem is: every time the pawn crosses the 'Box Collison', it will be triggered twice or even more. I don't really understand this?
Or is there an advance way to detect if the pawn has got inside this elevetor or such kind of space?
Let me know if u don't get the question.
Anyway help would be appreciated!