I am trying to do some animations using SpriteKit and atlas files generated from texture packer, but when I start the scene, Animations are very low in fps(1-5 fps) at first 10 secs and CPU usage is about 90-100%. After that it goes fine, any ideas…
I'm trying to draw sprites created by texture packer (one big bitmap with informations such as width, height, position, texture rect for each sprite)
It's not clear how to draw a sprite in case that it should be rotated by 90 degrees.
I tried…
I've created a isometric tile based game in Libgdx. The textures I'm using are 64x64 and packed using TexturePacker into a TextureAtlas. They are then drawn onto the screen. However, while moving around the pixelated edges of the 64x64 texture…
I have a CCLayer class imported onto a game layer
strangely all the the sprites have "artefacts" that seem to appear from nowhere since I have checked and re-exported all of the files
Is some setting or something else that could cause this to…
I'm making a game using Cocos2D and my sprites are kept in a TexturePacker sprite sheet. A couple of days ago I realized that nearly all of my sprites are missing a column of one to two pixels off their right side. The sprite png files and the…
I have a game with 4 Texture Atlases. Each atlas is 4096 x 4096 and contains roughly 300 sprites, all ~ 15kb - 50kb. Unoptimised in Texture Packer, they're around 2 - 4MB each, and about half that when optimised.
They contain assets to draw…
I'm trying to install TexturePacker inside Travis CI. The following four commands all run fine and return exit code 0 on my mac.
language: objective-c
install:
- hdiutil attach -mountpoint dmg client/TexturePacker-3.2.1-uni.dmg
- cp -Ra…
I'd been using CreateJS for a little time. I got trouble to load an image which is made by Texture Packer, and I got the JSON file like this:
{"frames": [
{
"filename": "aim_dot",
"frame": {"x":118,"y":4,"w":76,"h":76},
"rotated":…
I'm using TexturePacker to make a texture atlas. The result are 2 PNGs. I need certain images(sprites) to be deposited into only one of the pngs so I only have to bind only one texture to use in some shaders that I'm using. How can I force certain…
I am currently developing a game using Unity3d , my designer gave me a bunch of images created by After-Effect which should display the character animations,
every animation have it's own pack of sprites,but my game got too slow because of the…
I have a image background size 480 * 800. I use texturepacker to create .pack file.
I try to display background into screen but background display very small and not fit screen device. Please help me display background correctly. Thanks
I want to make an animation of player when he 's running.
I put all images into a .pack file using texture packer. And here's my code:
TextureAtlas atlas = new TextureAtlas(Gdx.files.internal("images1/images.pack"));
private Array…
In my game I'm trying to use a sprite sheet with all my GUI textures in one image file. But I have no idea how to create a sprite using just part of an image resource defined by a rectangle.
OBS: I don't want to use Texture Packer, I have an…
I used expansion file(.obb) in my first coco2d-x3.0 android project, it worked fine in the local test( using adb push ...), but now when i download the .obb file from the google play, i have problem with loading assets(encrypted .pvr.ccz),and…