I'm making a game using Cocos2D and my sprites are kept in a TexturePacker sprite sheet. A couple of days ago I realized that nearly all of my sprites are missing a column of one to two pixels off their right side. The sprite png files and the texturepacker file display the sprites correctly, but ingame they look sliced. It looks like the sprite image itself is offcenter of its textureRect. This doesn't seem to happen with all the sprites, but I'm noticing it with enough of them that it may be.
So far I've tried messing around with TexturePacker settings but nothing is fixing it. Any ideas?