When I switched from POT to any size in TexturePacker, per this question, Cocos2D starting throwing this warning:
cocos2d: WARNING. Current texture size=(1613,2047). Convert it to size=(1614,2047) in order to save memory
cocos2d: WARNING: File:…
I have a bunch of sprites that share the same texture atlas, like this
[[CCSpriteFrameCache sharedSpriteFrameCache] addSpriteFramesWithFile:@"Atlas.plist"];
CCSprite *sprite1 = [CCSprite spriteWithSpriteFrameName:@"Star1.png"];
CCSprite *sprite2 =…
I created a rounded rectangle on illustrator and export in to png , then added this image to texturepacker and import to cocos2d here is my rectangle,
Have you any idea why there are white pixels on the corner.
Here is image…
I have a single pixel sprite. To this sprite I add four sprites, each a quarter of a square. To offset the sprites, all i do is change their anchor points.
For example:
top right square is at anchor: (0,0);
bottom right : (0,1);
bottom left :…
I have developed an animation app using cocos2d. Now i am working on compressing images. I have compressed some images using texture packer and got 2048 X 2048. I have change image pathes in cocosbuilder to this image set(select image from plist).…
I added texturePacker script to export sprite sheet and its working. I would like to know how to set 'Pre Multiply Alpha' and 'NPot any size' while exporting sheet through Xcode script?
Here is my present…
I purchased some source code and I'm trying to re skin the app, however the app uses a sprite sheet generated from Texture Packer, and I'm having trouble replacing the images. I've even tried using the name file name and size but having no…
I'm trying to produce a simple 18 frame animation using Texturepacker with libGDX (other info: Eclipse, Windows 8).
I'm getting the following LogCat error, coupled with a black screen on my Android test device:
02-20 09:26:15.229:…
I seem to be having an issue with exporting retina resolution atlases from TexturePacker.
Using the Sprite Kit data format and AutoSD, my low res textures have the name format "exampleTiles.1.png", and my retina textures have the format…
Using Texture Packer, I am placing my iPhone5 background images in a pvr.ccz file and saving the output files in the Resources folder of my cocos2d project. When I attempt to load the pvr.ccz file, I get the following series of errors:
cocos2d:…
In attempting to create a texture atlas using Texture Packer with a number of sprites, I received a Texture Packer error "8 not fitting sprites - try using multipacking".
So, I see that under Layout on the Texture Packer UI, there is a button to…
I'm developing a game and I wanna use texture packer extension. But I can't use. I don't know how to add my project? and I guess it because of being gles1.
I am using SpriteKit and Texture Packer. I have a small sequence of animation. I was able to load certain images such as background and logos. But when I try to load the texture, which has an animation sequence using -
SKSpriteNode *char1 =…
I am using Texture packer libgdx texture packer
for my libgdx game . I have created pack file also . now I have one balloon_burst_pack.png and one
balloon_burst_pack.pack file.
only thing is from online documentation I cant figure out how exactly…
I am working on a game, I am trying to make it support retina devices, I have placed the -hd images/sprite sheets. But I don't have texture packer project file. Can I edit the plist file for -hd images?