In my game I'm trying to use a sprite sheet with all my GUI textures in one image file. But I have no idea how to create a sprite using just part of an image resource defined by a rectangle.
OBS: I don't want to use Texture Packer, I have an alternative simpler free Texture Packer-like program that bundles texture in an image file and gives me the mapping in a json file. I can parse the json, but once I get the rect defining a single texture and the sheet image, I don't know what to do with them.