Questions tagged [shader-graph]
115 questions
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I want a pattern texture to appear in the desired area at the desired time on top of the scrolling empty texture in the unity shader graph
I want to use a boolean node in shadergraph on the scrolling empty texture so that when it is turned on, the pattern texture appears, and when it is turned off, the empty texture appears again. I want the pattern texture to appear freely depending…

구용호
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Camera cant see depth unity shader graph
im making water shader and just realized that i can see water depth effect in editor:
but i cant see it in game window:
how do i fix this?

Mirai
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I get a " Assertion failed on expression: 'exception == SCRIPTING_NULL' " error when I install the Universal RP asset in unity
I keep getting this error when I install the Universal RP asset in my unity projects.
This is the error in the console
I tried checking if it was because of a letter that unity can't take as I saw some people were able to make it work with…
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After building in Unity, the shaders that apply to the render list disappear
In Editor, no problem. However, After build, the shader disappeared. How can I solve this problem?
I included it in the always included shader but the results are the same.
Platform is Android.

RpDev
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object position node works differentlbased on exported position, and size from Blender
Blender export settings
ShaderGraph
when object origin is object centre in Blender, Object position in shader graph works correctly
same object with above, but bigger size, same export settings, (Scale is also same as 1)
When object origin is 0…

Noworrytmr
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Why cant I plug this Vector 1 not into Multiply?
I'm in the Unity ShaderGraph and want to add displacement to my shader. I have this Voronoi setup example, which leaves me with a Vector 1 output.
I can plug that into the multiply and displacement works without problem.
But if try that with the…

Marc Teuber
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Shader Graph 2D Causes Weird Artifacts
I'm trying to learn basic effects such as outlining or bluring. But I'm having weird glitchy effects:
I suspect it's somehow related to sprites because some sprites have more of this glitch (see images above). I also have this effect in shader…

Doruk
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How to make inner edge shader in unity shader graph?
I want to create a wall shader that looks like this:
Image
The inner part is already done (diagonal lines) and works fine, but I can't do the inner edge around the shape correctly. It has to lign-up properly and react to object scales and probably…

Yashe
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Use the sprite normal map to assimilate 3d mesh to use with Unity shaders
sorry if this is a noob question, is there a way to combine Unity shaders made using the Shader Graph with sprites? I would like to use the normal map attached to the texture to assimilate a 3d mesh, so that I can use some more advanced Shader Graph…

elardiira
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I want to change a specific gradient color to the color or effect I want in Unity Shader Graph or with Shader
First of all, my English skills are immature, so the translation may be awkward as it was written using a translator. Please pardon this part.
I am an aspiring developer who dreams of becoming a game developer in Korea. I am in the process of…

김대훈
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Problems and Inaccuracies Converting + Interpreting Unity Shadergraph to C#
Context
I've been trying to create a buoyancy script that samples the position of a point, tests if it's under a certain level (the "water level"), and adds a force on that position based on depth. Separately, I worked on creating a nice looking…

feenix
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Problems with buoyancy and multiple Gertsner-waves. Waves created using Shadergraph and equations recreated in code to try and simulate floatation
Quick summation:
I am attempting to create an ocean comprised of planes that can be easily loaded and unloaded based on distance. On this ocean I want a boat to sail with a player onboard in the first person, where I want them to experience the…

Bantle
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Looking for a way to replace LUX, Luminance or Color in HLSL for a Shader Graph in Unity, as 2D editing software does
I am currently writing a custom node in my Unity HDRP shadergraph. Those are done in HLSL.
My current situation: Image A is an RGBA float vector. It shall recieve the color values of Image B, which is also an RGBA float vector. If not possible,…

xDonnervogelx
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Unity3d - Create Skybox Material with Shader graph
i created a material with shadergraph and want to assign it as skybox material. Now i got the problem, that, if i assign it to the environment -> skybox material in the light settings, it is assigned to one side of a cubical skybox (light gray color…

THDevelopment
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How does an image'alpha transfer so much information to other nodes in Unity Shadergraph?
I have a image:
The upper part of this image, which alpha value is 1 (or 255 in RGBA)
The lower part of this image, which alpha value is 0.3, I used it for shadow in game.
So When I import it to Unity ShaderGraph as a _MainTex, when I split it…