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First of all, my English skills are immature, so the translation may be awkward as it was written using a translator. Please pardon this part.

I am an aspiring developer who dreams of becoming a game developer in Korea. I am in the process of creating a portfolio for employment and I have chosen CultOfTheLamb as my portfolio game. However, an issue occurred while making a game mockup, so I have a question.

The question is: Shader issue occurred while trying to create a copy of CultOfTheLamb..

https://i.stack.imgur.com/L1MLJ.png This image is an attack motion created by unpacking resources from CultOfTheLamb. However, since there is a gradation image in the animation, I want to change the image with a shader as shown in the picture below. https://i.stack.imgur.com/s9acl.png

https://i.stack.imgur.com/ij23S.jpg This is the player sprite atlas for this game. At the bottom of the image, there is a gradient image. My guess is that the image is converted into an effect by masking the gradient color in the shader. So I looked for information on color masking in shaders and tried color masking with Shader Graph in Unity. However, I wonder if the method I found was wrong, and the color masking didn't work properly, and I was a bit confused about how to mask the gradation color... I just studied shaders for the first time yesterday, so I don't have any relevant knowledge. Any help with a detailed explanation would be greatly appreciated. The expected result is to change the gradient color to the specific effect or color I want.

김대훈
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