i created a material with shadergraph and want to assign it as skybox material. Now i got the problem, that, if i assign it to the environment -> skybox material in the light settings, it is assigned to one side of a cubical skybox (light gray color in the picture). Iam not sure why and how to change it to a spherical skybox, so that youre basically surrounded by the skybox material (as expected).
Is this a Unity3d setting or a problem with the material itself? I could not figure out how to fix this problem.