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I want to create a wall shader that looks like this: Image The inner part is already done (diagonal lines) and works fine, but I can't do the inner edge around the shape correctly. It has to lign-up properly and react to object scales and probably position

I only managed to make it work with rectangle objects any other shapes break the effect of continuity. The problem lies in the edge outline which doesn't work with such custom shapes. I tried to do this with the Rectangle node but I could apply object scale tilling to it so I did the outline another way but as I said it's totally broken with complex shapes

Here are the results: Image

The white on the right shape is this broken edge outline. So if someone can create an inner edge outline I would be glad to learn it!

Yashe
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