Questions tagged [resonance-audio]

Spatial audio SDK by Google for developing immersive VR, AR, gaming, or video experiences.

Resonance Audio is an immersive spatial audio technology optimized for performance and multi-platform support.

The SDK enables: - Rendering hundreds of simultaneous 3D sound sources - Sound source directivity customization - Near-field effects - Volumetric sources - Geometry-based reverb - Occlusions - Recording and rendering of Ambisonic audio files

Useful links

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Transition between room effects in Resonance Audio?

I'm using GoogleVR Resonance Audio with FMOD Studio and Unity and trying out room effects. The effects of room volumes seem to work fine, but the transition when going in or out of a volume is instant and extremely jarring and immersion-breaking.…
runevision
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Google Resonance + Unity 2017.3.1f1 + GearVR (Galaxy 8)

We're having an issue getting the Resonance spatialiser/decoder working in Unity 2017.3.1f1 on the GearVR (Samsung Galaxy 8). We've set up Resonance Audio as both the Spatialiser Plugin and Ambisonic Decoder Plugin, and added a few audio sources…
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Resonance Mixer Master does not behave as regular Master mixer

So I have a scene with audio objects plus a virtual 9.1 array. I have assigned the audio objects and the virtual array to two different mixer groups as I want to control the balance between the two layers. The mixer groups are themselves child of…
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Constant beeping when playing 1st order ambisonic audio in Unity app deployed on Samsung S7

I'm developing an app using Unity (2017.2.03f) and Google Resonance (v1.1.1) for mobile phones. When testing the application on the Samsung S7, there is a loud constant beep heard in the scenes where there are 1st order ambisonc audio playing. This…
Erik.S
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Room Effects in UE with Resonance Audio

I'm working on a VR game at the moment in UE AND FMOD. We're trying to implement the Room Effects, as has been done so neatly with the Unity plugin. We've successfully managed to create a room within a collider which seems to work with the room…
Holley
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Unity Editor crashes after loading, caused by Googles Resonance Audio

i was working on my VR App when unity suddenly crashed. I think it is caused by the Resonance Audio spatializer. Can anybody help me? This is the beginning of the Editor.log Receiving unhandled NULL exception Obtained 32 stack frames. #0 …
matthiaswitt
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Getting vertical device forward/up vectors from flat device euler angles

I am using Resonance Audio (spatial audio sdk) and trying to orient the listener based on device orientation. Resonance has the methods setListenerOrientation(forward.x, forward.y, forward.z, up.x, up.y, up.z) taking two vectors, and also…
Lucas
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What platforms does Resonance support?

I've looked all over but I can't find a comprehensive list of what platforms Resonance supports. Does it support PS4 or XBox One? Specifically for Unity.
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Need help on basic programming for resonance audio / GVR plugins with Fmod and Unity

I'm a sound designer working on VR for mobile phone; prototyping on Galaxy S8. We use Unity and Fmod, thus GVR plugins ( formerly resonance-audio ). It is known that GVR bypass group busses in Fmod for a more precise control on spatialisation for…
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Resonance Soundfield Recorder

I'm using the Resonance Audio Listener script to capture resonance audio sources in my scene. It's currently only recording audio to channels 1 and 4 (with silence on 2 and 3). Does anyone know what could be causing this? Everything else seems to be…
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How to deal with Forbidden frequency in HOA

I notice that resonance audio envelope the listener by HOA, I am curious about how do you deal with forbiden frequency (non-uniqueness) in HOA?
Jon
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Resonance Audio, cannot found occlusion setting and HRTF details

I just installed Unreal 4.19 Preview 2 and saw Resonance Audio plugin and installed it. However, there is no occlusion setting and Spatilize details. Anybody help me T.T
김성웅
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Can't find Resonance Occlusion Plugin on UE4 Platform Tab

As the name says I'm incapable of finding this option when I try to set up my project on Unreal. The only option available is "Built-in Occlusion". I'm working with the new audio engine. Thanks link to screenshot of the issue
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Use custom HRTF with Google Resonance

I'm currently looking into use a particular HRTF database in Unity using Google Resonance. However, I can't find documentation regarding this possibility. Could anyone help me? Thank you very much!
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