So I have a scene with audio objects plus a virtual 9.1 array. I have assigned the audio objects and the virtual array to two different mixer groups as I want to control the balance between the two layers. The mixer groups are themselves child of the Resonance Master Mixer as indicated by the developer guide https://developers.google.com/resonance-audio/develop/unity/developer-guide
My problem is that once the scene is played, I lose any control over the volumes of the two child-mixers, seems like the audio material passes to the Resonance Mixer directly and becomes unresponsive to slider controls and mute buttons.
Is this normal or are we doing something wrong?