I'm using GoogleVR Resonance Audio with FMOD Studio and Unity and trying out room effects.
The effects of room volumes seem to work fine, but the transition when going in or out of a volume is instant and extremely jarring and immersion-breaking. Instantly sounds around you sound completely different when moving your head a fraction to one side or the other.
Is there any way to make the transition gradual, for example by interpolating between multiple room presets, fading one out and the other in?
If not, what are recommended ways to deal with this problem?