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I'm currently looking into use a particular HRTF database in Unity using Google Resonance. However, I can't find documentation regarding this possibility. Could anyone help me?

Thank you very much!

1 Answers1

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The Resonance Audio SDKs use a custom HRTF database under the hood, it's not possible to replace it via an external set.

That said, you can refer to the corresponding spatial-audio section in the public spatial-media repo on GitHub for further information and resources regarding the HRIRs that are used.

anokta
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  • Dear Anokta, Thanks for your previous answer. Since it's now open source, I do have access to the Sadie dataset and how it's encoded. I do have one question regarding the symmetric_lebedev26 which is the one I'm interested in using for the 3rd order HOA: the angles defined in this .mat file, where do they come from? Are they related to the Sadie dataset? Thanks for any help – LVieria Apr 01 '18 at 10:17