Questions tagged [particles]

Particle in computer graphics usually refers to the small, simple images or 3D models (meshes) that are governed by and make up a particle system, usually used to depict a fuzzy object (e.g. fire, smoke, glowing trail left behind by a meteor).

Particle (in computer graphics)

Particles are small units that together represent a fuzzy object in a particle system. Over time the system generates particles, which move and change from the origin of creation (or emission) and eventually die or fade away. Link to academic paper

Particle can have a different meaning depending on if the field is computer graphics, nanotechnology, or physical sciences

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How to optimize particle emitter render FPS (in openGL) on iOS devices?

I have tried these: Make the particle image smaller, now using a 8x8 one. I just don't know how to make it even further smaller because I need a fading circle. 4x4 is too small Lower the particle numbers, now is 40 but if even lower is too low. Is…
AGamePlayer
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Rendering points (particles) with OpenGL 3+

OpenGL 3 Render points: The points are stored within a space partition tree. The tree has points with colour and normal information attributes. The point information and its attributes is stored as a set of buffers. An offset buffer is a vector…
Ram
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AssetManager ParticleEffectLoader of Libgdx android

In libgdx,there is no ParticleEffectLoader for AssetManager.So I write a loader for the particle effect.but the error always occur and says can't load the the file. Can anybody help me fix the problem or show me a successful particle effect…
Qiengo
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Andengine ParticleSystem as Livewallpaper problems

First, I'll post link here where all is described by another person already http://www.andengine.org/forums/gles2/particle-system-in-live-wallpaper-t8035.html Well, the thing is, I set the ParticleSystem as a livewallpaper, and after the phone goes…
Allen
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Is it possible to make my particles clickable?

I have the following Particle script (as found and edit from teh webs!): http://jsfiddle.net/neuroflux/hSkFX/1/ I was wondering what the easiest way to make each particle "clickable" is? I understand that these are not elements, rather x/y/radius…
Barrie Reader
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generation of 3D random points on the surface of a cube

I'm trying to randomly and uniformly generate points on a cube surface in processing. I'm trying to make an animation so I'd need the x, y and z final position of the points. Any suggestions? Thanks.
tony danza
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Need help on Quadtrees java

I've been searching for some way to implement quadtrees in my 2D simulation in order to make the collision detection a whole lot faster, thing is I find the concept quite hard to grasp. The sim works great as it is now its just that once I get past…
Rikku121
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Three.js canvas particles don't render with OrthographicCamera

If I take the Three.js canvas_lines demo and replace the perspective camera with an orthographic one: - camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 ); + camera = new…
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Allocate from buffer in C

I am building a simple particle system and want to use a single array buffer of structs to manage my particles. That said, I can't find a C function that allows me to malloc() and free() from an arbitrary buffer. Here is some pseudocode to show my…
Grimless
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Particles in cocos2d-x flicker when setPosition is changed

I'm using a particles, slightly modified CCParticleFlower with positionVar to be in form of vertical line, from top to bottom. In CCNode update I constantly change the position of the particles from left to right across the whole screen, when it…
michael
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Cocos2d. One instance of CCLayer with particles for a lot of scenes?

I want to create a starry sky for some scenes. The main problem is it needs some time to fill all the screen with particles. Someone advices me to create the whole sky at the beginning and save it between its calls. I tried something like…
Gargo
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Particle system without OpenGL and other libraries

I have to make a program on particle systems in C# and I'm using Visual studio 2010. I must not use any libraries like OpenGl, ... I can use just Graphisc library from C#. I tried to read some tutorials and lectures but I still don't know how to…
user1097772
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clustering interacting particles with weka

I have a clustering problem that could be summarized this way: i have N particles in a 3D spaces each particle can interact with a different number of other particles each interaction has a strength i don't know the number of cluster a priori i…
jeannot
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Blurry painter effect using BitmapData

Looking to produce some effects using particles bleeding into one another and slowly fading away, but I wanted to get a good perspective on doing it using BitmapData. Thanks!
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UIKit Particle Systems with Open GL ES?

I am making an iOS game using Open GL ES 2.0 and GLKit. Is it possible to use the new iOS 5 UIKit Particle Systems with it? Or am I better off just making my own particle system?