Questions tagged [particles]

Particle in computer graphics usually refers to the small, simple images or 3D models (meshes) that are governed by and make up a particle system, usually used to depict a fuzzy object (e.g. fire, smoke, glowing trail left behind by a meteor).

Particle (in computer graphics)

Particles are small units that together represent a fuzzy object in a particle system. Over time the system generates particles, which move and change from the origin of creation (or emission) and eventually die or fade away. Link to academic paper

Particle can have a different meaning depending on if the field is computer graphics, nanotechnology, or physical sciences

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How to add particle.js as a div background in bootstrap

please I would like to add a particle to a div section in bootstrap containing some text and typed.js text without my text disappearing, is this possible?

Laurent
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particles.js not covering entire page

I'm trying to use particles.js as background, but I am not able to set the canvas as a full-size background. I tried at least 10 different solution from similar issues but nothing worked. The canvas always results as as an element having…
Nicola Zaltron
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Particle library

maybe someone knows a good crossplatform particle library? I know Pyro particle library, but it's not crossplaftorm and free. There is also Magic Particles (Probably, the best version I need) but there is only theoretical possibility to make a port…
Max Frai
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How do those java sand games keep track of so many particles?

Can anyone shed any light on how a program like that might be structured? What java classes would they employ to keep track of so many particles and then check against them for things like collision detection? Particles need to know what particles…
Stretch
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Performance for particle system

Situation I created a particle system with JavaFX using the following technique: Each particle is an ImageView which contains an Image with a radial gradient: The particle handling loop is an AnimationTimer in which the list of particles is handled…
Roland
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libGDX ParticleEffect runtime velocity change

I have a flame ParticleEffect as the exhaust from a rocket. While the rocket moves slowly, the flame looks nice, but when the rocket starts moving very fast the flame can't really keep up because its particle speed is relative to the world and not…
Kim
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Libgdx - How to spawn particles only when I hold mouse button?

So I slowly got to know how to manipulate particle system and emitter in-game through the code, but there is one simple task I can't get to know how... How can I spawn particles ONLY when I hold the mouse button? I tried a work-around by setting the…
Pablo1517
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Change direction of existing particles

I'm using SpriteKit's Particle Emitter system to construct a moving star field in the background with the player's ship in the center of the screen. When the player touches an area of the screen I calculate the angle and animate the player sprite…
Christopher
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Individual particles and physics in Sprite Kit

I am a long time user of Stackoverflow but first post. My question is seemingly simple, is there a way to make particles from an emitter interact with the physics sprites in the scene? (For example, if I am using a particle for rain, and I want it…
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Xcode 5 SpriteKit particle emitter not appearing in editor

Potentially really simple question, but... has any one else found when selecting the .sks file in this case sparkle the effect doesn't appear in the editor. Is there something obvious I'm missing?
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Cocos2D - Particles follow the emitter instead of staying at the position they were released

In cocos2D I currently have a very simple particle emitter initialized like this: turnEmitter = [[CCParticleFlower alloc] init]; turnEmitter.texture = [[CCTextureCache sharedTextureCache] addImage:@"Pocket.png"]; [self…
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OpenGL ES 2.0 -- Best route for simple particle systems

I am attempting to create a very simplistic particle system for an Android application using OpenGL ES 2.0. Basically it is just for linear moving clouds in the background. My first thought before starting this was to work with point sprites, and…
Shamrock
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Particles.js with images imported in React

I just can't make it work, images work normally in my React app when I import them like this: import logo from '../Assets/logo.png'; But with Particles.js I can't make it work. My code: shape: { type: 'images', images: [ …
Chris K.
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How to fix: NullReferenceException: Do not create your own module instances, get them from a ParticleSystem instance

I'm trying to make a script so that on a button press the particle system changes to a certain color, it all works fine apart from changing the particle color, when I try it comes up with this error: NullReferenceException: Do not create your own…
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.points opacity / size within three.js

I'm back for question two on .points. This time wondering how to change the opacity from 0, to 1 and then back within certain pixel distances from the emitter. var particleCount = 14, particles = new THREE.Geometry(), pMaterial = new…
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