Questions tagged [particles]

Particle in computer graphics usually refers to the small, simple images or 3D models (meshes) that are governed by and make up a particle system, usually used to depict a fuzzy object (e.g. fire, smoke, glowing trail left behind by a meteor).

Particle (in computer graphics)

Particles are small units that together represent a fuzzy object in a particle system. Over time the system generates particles, which move and change from the origin of creation (or emission) and eventually die or fade away. Link to academic paper

Particle can have a different meaning depending on if the field is computer graphics, nanotechnology, or physical sciences

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Rotate a particle system

Languages / Libraries in use: C++, OpenGL, GLUT Okay, here's the deal. I've got a particle system which shoots out alpha blended textures to produce a flame. The system only keeps track of very basic things such as, time alive, life, xyz and…
BlackBox
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cocos2d game, ccparticle system texture messed up

my game use several particle systems. every time i use the first particle system, stars.plist for example, the next particle to be displayed will use the texture of stars.plist. (so if next particle is rain, then will be a rain of stars :( I use…
OMGPOP
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Making HTML5 fluid particles on large canvas

I'm a newbie in html5/CSS3/jquery, and I'm making this (not finished yet): http://catherinearnould.sio4.net/autres/kat/ The problem is that, because of the large canvas with particles, the animations are not as fluid as it could. So if you're…
Kateriine
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Particle effect in cocos2d ios game

I am a new hand in developing game in cocos2d, and I use the class CCRenderTexture in my game. Does this class support particle effects? I now have a particle effect, and I want to it to be implemented in a CCRenderTexture I defined. Is there…
Sara Shi
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create particles without opengl and cocos2D. snowfall application

well I wanted to create particles like (snow ) without openGL or cocs2D, and I found this sample code called snowfall and in this code there is this : flakeImage = [UIImage imageNamed:@"flake.png"]; // start a timet that will fire 20 times per…
jean bernard
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Exploding Ring particle effect with Cocos2d

I found the Exploding Ring particle effect best suite what I need but I could not figure out how to control the blast radius of this particle effect. I.e: not exploding out the whole screen but only exploding in a small circle Does anyone know how…
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OpenGL particles, help controlling direction

I am trying to modify this Digiben sample in order to get the effect of particles that generate from a spot (impact point) and float upwards kind of like the sparks of a fire. The sample has the particles rotating in a circle... I have tried…
Alex
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Moving particles in C and OpenGL

I want to be able to move a particle in a straight line within a 3D environment but I can't think how to work out the next location based on two points within a 3D space? I have created a struct which represents a particle which has a location and a…
Malachi
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Android Particle System converge single point

Ok I have a particle system going in Android. Right now I use 500 or so particles and they randomly move around the screen. I set it so that on touch (actually motion right now). that all the particles would approach your finger. Problem being is…
DJPlayer
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tsParticles: Disable audio in fireworks preset

I am using the tsParticles firework preset but I don't want any sound effects nor the audio controls that appear at the upper-right. The fireworks preset comes with an option to disable sound, but it does not appear to do anything. How do I disable…
Josh
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THREE.js BufferGeometry points animate individually around sphere and control speed

So im going nuts lol this seems to be super easy and I feel like im so close but I cant seem to pin point where im going wrong here. . Im trying to create an animated group of THREE.js BufferGeometry Points, and animate them around a sphere pattern…
Ryan
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Vue - vue3-particles Error - n.component is not a function Error during render

Hello :) I want to render particles from liblary text Its totally basic example from this tutorial in link. But i Have this weird problem in console... enter error image description here I can Show you my packages and code from my component…
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Rendering particles inside HTML 5 Canvas

I am learing gamedev using HTML 5 Canvas and while writing my second game I got strange problem. Long story short: I create particles based on enemy size when projectile and enemy collide and than I want to render those particles on the canvas.…
Konrad
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Is there a way to track trajectories of moving particles in 2D?

I have been trying to find the trajectories of the particles but I'm unable to do it. There are different particles in like the 10th frame and the 20th frame. These particles are moving in and out of the frame and are of different sizes too. I tried…
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LiquidFun particles being sucked in and shot out of objects

I'm working on a game using LiquidFun with libgdx. The problem is when I try to have an object sink into the particles the particles get sucked into the top side of the object, whichever direction its facing, and shot out the bottom side of the…
Michael
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