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I am making an iOS game using Open GL ES 2.0 and GLKit. Is it possible to use the new iOS 5 UIKit Particle Systems with it? Or am I better off just making my own particle system?

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If your game is based on cocos2d, you can use it's particle system. Otherwise you can still take a look on how the particle system is implemented by cocos2d 2.x which uses OpenGL ES 2.0.

nubbel
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In UIKit you create particle systems by using the QuartzCore framework. For a complete example check out this article:

http://www.raywenderlich.com/6063/uikit-particle-systems-in-ios-5-tutorial

Flexo
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Marin Todorov
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