Questions tagged [particle-system]

The term particle system refers to a computer graphics technique that uses a large number of very small sprites.

The term particle system refers to a computer graphics technique that uses a large number of very small sprites.

Particle systems include fire, explosions, smoke, moving water (such as a waterfall), sparks, falling leaves, clouds, fog, snow, dust, meteor tails, stars and galaxies, or abstract visual effects like glowing trails, magic spells, etc.

For more details: Visit

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How to create a simple particle system using THREE.js?

In the end what I want to do is create simple particle system which is around in a circle with the name of the site in the middle. The particles move around and eventually "die off" and get recreated. I am relatively new to three.js. I have already…
user5589562
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Removing Background of SKView - Particle Emitter - SpriteKit

So I followed this tutorial and created a small particle emitter for when the player achieves a goal (kinda like a celebration). I'm using a single view application, just like the tutorial, but I can't seem to remove the background of the emitter...…
Reanimation
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Can three.js render a translucent mesh among translucent particles?

I'm attempting to draw a translucent sphere among a cloud of translucent particles. The sphere is translucent while it's in front of the particles, but it turns opaque as soon as it's among the particles (ie, if a particle vertex sits between the…
mwcz
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How to add particles to scene on collision

I'm a bit confused by this. I've got a particle system as a prefab, and I only want it to appear in the scene when a collision happens with the player. I also want it to appear in the same place as the player like the player has exploded. Here's…
JGrn84
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cocos2d/cocos2d-x stopping particle system gracefully

Is there a way to stop a particle system gracefully -- ie. I call stop, and the particles dissipate naturally, no new particles are generated.
andrewz
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Play a particle system when Time.timeScale = 0?

I have a particle system explosion that I want to play when the player dies. The idea that is that everything else pauses but the explosion continues, like the Pacman animation when you die (everything freezes and the pacman death animation…
Tom
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How can I make my Physics Particles more Realistic?

I have a simple particles system on CodePen. The particles can bounce off each other, and can bounce off the mouse. Right now, the the particles go into each other a little bit before popping out like normal physics. How can I make this more…
Alex Safayan
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cannot see particle (cocos2d-x 3.5 with Particle Designer2)

Development environment: xcode 6.3 cocos2d-x 3.5 Particle Designer 2 I've create a particle in PD2, and save the project named as StarOcean.pdproject. Following is the code: auto p_StarOcean =…
krad
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Emit Particle onCollision in Unity 3D

I have a character that is going to collide with a coin. When the character collides with the coin, a particle "animation" should occur. Here's my code so far. Some basic assistance would help a lot. This code is attached to the player character. …
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Animating particles based on their speed

Using the legacy particle system, is it possible to - instead of animating the particles over their lifetime - animate them over a speed range? I'm trying to get the shape of a particle changed as it goes faster, the "stretch" option won't work…
Roberto
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Enabling/Disabling Fluvio Emitter during runtime (Unity 2D)

I am having trouble trying to enable/disable the emitter during runtime. I would like to be able to click on the emitter and have it turn on/off accordingly. I know how to call Input.GetMouseDown(0), but I do not know how to set the emitter. I tried…
unbootabru
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Error loading particle texture in Spritekit?

My particle texture is correctly showing in the particle system, in SpriteKit. But once the app is started, the image is not recognized : SKTexture: Error loading image resource: "XP.png" I tried to add the image in Images.xcassets, but it is not…
Paul
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Three.js combining particles

I have a problem with three.js. i have two particle system set ups that seem to be conflicting with each other. The first scene loads up without problem, but when the second set loads the first set of particles vanish. This wouldn't be too…
wwfc
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HLSL Particle system will not display

I have been trying to add a particle system to my Directx11 graphics demo, and so i have been using the 'Introduction to 3d Game Programming with directx 11' book. Because of this am attempting to use a HLSL StreamOut technique to update the…
user3640122
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unity 3d - particle system

I am really new to programming and super new using unity xD I am trying to make a little game myself (2D). I need some help configuring the particle system. using UnityEngine; using System.Collections; public class CharacterController :…
stefano manzi
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