Questions tagged [particle-system]

The term particle system refers to a computer graphics technique that uses a large number of very small sprites.

The term particle system refers to a computer graphics technique that uses a large number of very small sprites.

Particle systems include fire, explosions, smoke, moving water (such as a waterfall), sparks, falling leaves, clouds, fog, snow, dust, meteor tails, stars and galaxies, or abstract visual effects like glowing trails, magic spells, etc.

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ParticleSystem issue with enableEmission

that's my very first question in here (not a first visit searching solution, though ;D). I've got an issue with ParticleSystem in Unity: if (!dead) { dieBang.enableEmission = false; Vector2 newVelocity = rigidbody2D.velocity; …
Wojtek K
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Clearing an arraylist in many ways, but it's not freeing up memory

I made a particle system thingie for fun and giggles, and it's working pretty well, even this problem is not catastrophic at all, it's just making me super curious. I store my particles in an ArrayList. When I middle mouse click on a particle…
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Unity 3D - Particles suddenly becoming transparent

I'm developing a 3D game using Unity3D 4.5.2 (free version, not Pro). I have used a default Particle System to make a Waterfall. I have placed the Waterfall particle system in the scene in such a way that there is a 2D Sprite of a Mountain behind…
user2442902
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Convert SpriteKit Particle Emitter to plist

I want to use SpriteKit's particle Emitter to generate particles for my Cocos2D video game. The particle is exported into an .sks file, and I need it to be in a .plist file format for this to work on my Cocos2D game any ideas?
blee908
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How to render multiple objects as a single object for fluid simulation?

i'm try doing fluid simulation using particles in 2d game.but something i can't get it through. situation like this, i have larger particles, which interactive each other physically,and applying constraint on particles, cause it's more like…
qxsl2000
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How can I properly manage data in modern OpenGL while considering performance?

In modern OpenGL (3.x+), you create buffer objects which contain vertex attributes, such as positions, colors, normals, texture coordinatess, & indices. These buffers are then assigned to a corresponding vertex array object (VAO) which essentially…
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Particles not Show in UI

I want to show Particle System or Ellipsoid Particle System in my scene (2D Game). My Background is a sprite and when I show explosion from particle system it does not display. It only comes to display when I reduce the Alpha of my Background…
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Particle effects libgdx

I have made a particle effect using the particle editor that comes with libgdx. Now, I need to provide the particle effect load method 2 arguments - One is the particle file and one is a base image of the particle. My question is - where can I find…
David Lasry
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Efficiently making a particle system without textures

I am trying to make a particle system where instead of a texture, a quad is rendered by a fragment shader such as below. uniform vec3 color; uniform float radius; uniform float edge; uniform vec2 position; uniform float alpha; void main() { …
mtMartijn
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Unity C# instantiating a particle system prefab

I'm working on a game where you fire ammo at enemy aircraft that are passing overhead. When the ammo collides with an aircraft, a particle system prefab is instantiated. This all works fine, except when the aircraft transforms to the left half of…
jadkins4
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Unable to draw single particle effect at two places

I am using Libgdx ParticleEffect to draw a fire particle effect . The issue I have is that when I try to render a ParticleEffect at two different locations within single game loop, only the last draw call has the effect drawn on screen. I update…
Rahul Verma
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What is this particle system position bug?

This particle cloud of sprites should sit to the right of the x-axis and above the y-axis. However, as you can see in this fiddle it mystifyingly hangs just below the y-axis and despite all my editing and rearranging and can't figure out what's…
gromiczek
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How to fix errant orientation and points in an elliptical particle cloud?

I'm creating an elliptical cloud of points in Three.js and have two problems that seem straight forward, but I've been stuck on now for a couple days: The cloud should be elliptically shaped with the longest axis on the x axis - currently it's…
gromiczek
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Unity3D: Trail Renderer for no-moving object

In my game, my player (a ball) doesn't move in the x-axis. The ball just can jump (y-axis). The level is always translating in the x-axis and give to the player the sensation the ball is moving. My question is : Is it possible to add a trail…
ababab5
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How to define a cloud of particles relative to a vector path with Three.js?

I've been researching and playing with examples of particle clouds in Three.js. Most use shape geometries to define a field of particles, or parameters for distributing them randomly throughout the field of view. What I would like to do is create a…
gromiczek
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