Questions tagged [particle-system]

The term particle system refers to a computer graphics technique that uses a large number of very small sprites.

The term particle system refers to a computer graphics technique that uses a large number of very small sprites.

Particle systems include fire, explosions, smoke, moving water (such as a waterfall), sparks, falling leaves, clouds, fog, snow, dust, meteor tails, stars and galaxies, or abstract visual effects like glowing trails, magic spells, etc.

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Lauching 2d block of threads in Cuda crashes

I am building a n-body simulation, using CUDA to increase performance. I am currently working on further parallelizing the system so each interaction between particles runs on a seperate thread. This reduces the theoretical complexity to 1 only…
Nathan J
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Setting CAEmitterLayer properties with KVC

I am attempting to to change properties on a CAEmitterLayer instance dynamically. I am making a call to setValue:forKey: like this: [self.mainViewController.mainView.spaceView.emitterLayer setValue:[NSNumber numberWithFloat:0]…
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How to Change the Material of a Single particle (Unity)

Hi I want to change the color of a single particle. I used one Method, but it changes all particles.
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Can smoke particles in Python(Blender) follow curve

Is there a way to make smoke particles in Blender/Python follow a specific curve or at least its aproximation? (Wind is not an answer to my question)
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Explanation of openGL particle effect

So I have this code that produces fireworks using what appears to be a particle effect, but I don't understand what is going on in the code. Could someone explain it to me, particularly the initialize function and the draw blast blast function. If…
CuriousGuy
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