Questions tagged [particle-system]

The term particle system refers to a computer graphics technique that uses a large number of very small sprites.

The term particle system refers to a computer graphics technique that uses a large number of very small sprites.

Particle systems include fire, explosions, smoke, moving water (such as a waterfall), sparks, falling leaves, clouds, fog, snow, dust, meteor tails, stars and galaxies, or abstract visual effects like glowing trails, magic spells, etc.

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Creating Particle Bursts

Currently in a test application I am building, I want to create particle bursts that appear when two objects collide. The main object will remain visible while the 2nd object will be removed. In the place of the 2nd object (that was removed) will be…
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Why is my Unity rocket flame particle effect jittery?

I am making a flame particle effect for my rocket engine, but when I set the simulation space to world the effect "lagged" behind the rocket as intended; however, it sort of jitters and doesn't leave a smooth consistent path like before. I tried…
Lupirite
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Getting xC0000005: Access violation reading location 0xCCCCCCCC error while calling vkCreateGraphicsPipelines() function

Getting no error in validation layer Exception thrown at 0x79AFD88F (VkLayer_khronos_validation.dll) in ParticleSimulation.exe: 0xC0000005: Access violation reading location 0xCCCCCCCC. I have tried finding what is uninitalized while running I…
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How to create a snowball in Unity3D?

I am trying to create a 3d snowball with a splash effect for my game. What and how should I do? I also checked google for any the asset that I can use but could not find anything :/ Any asset or tutorial would be perfect! Thanks in advance, Cheers,
Ztorum
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Made a rain particle effect as a child to main camera which moves upwards but the rain effect is not perfect since its moving north

i made a rain particle system in unity 2d and attached it as a child to main camera so it can move along with the camera towards north. but the rain effect is not perfect as some of the particles are wobbling upward. i have attached a script to the…
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Unity Particle System - Absorb Particle From a Destroyed Game Object to Player

I want to make a particle effect in my game when my player hit (OnTriggerEnter2D) a game object, that object explode and make a few particle and after a few seconds those particles absorb by player.
Moein
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Particle system replaced by black boxes

I used 7 particle systems to create black holes in unity. In unity editor the black hole works perfect but when I try to build this game into my android device , the particle systems get replaced by black boxes. enter image description here enter…
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I need to make a particle animation but the particles always start from pixel 0,0

This is the animation that I need to make: https://www.dropbox.com/s/xvyj550i43gg6wz/2015-08-24%2013.12.57.mp4?dl=0 I started working on it, using the Leonids library: https://github.com/plattysoft/Leonids Now I made a particleSystem creator, and I…
rosu alin
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Creating own particle system for cocos2d-x

I've decided to create my own particle system because my customer has specific wishes as for visual performance. I'd chosen standard architecture, one class is a ParticleSystem which contains particles and second class is ParticleElement which…
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Making a simple particle system

I had a question regarding the way I am designing my particle system. Right now I have a class P, which stores all the information about a particle such as speed, position, direction, type, etc. I also have a main file I will be drawing these…
user145570
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Flame Simulation: Particle Template Setting: (Scenekit)

How would I begin to simulate a flame with Scenekit? Is there an algorithmic preset or editor template I could use as a base from which to explore particle system (SCNParticleSystem) settings for flame like effects?
quemeful
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Particle effects in iOS

I've hired a developer to work on an iPhone & iPad application and as part of the application we would like to have a particle effect. How do you implement particle effects by using CoreGraphics? Please note that I've referred the developer to the…
nadavy
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Why setting ParticleSystem.main properties works like this?

In Unity manual we are told to set properties like this ParticleSystem ps = GetComponent(); var main = ps.main; main.startDelay = 5.0f; And I cannot understand, why it works, as main and startDelay are value types. Does this means,…
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Making Unity Particles point away from center of emmision?

For my game I want to make a particle effect which shoots out little lightnings. For this, I set the Emission Shape to "Circle". The thing is, I can only set a start rotation, meaning half of the particles don't point in the "right" direction. I…
allesman
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Segmentation fault error while attempting to create a particle system with OpenGL

I'm trying to create a simple particle system but I'm facing the segmentation fault error. My problem seems to be related to the number of vertex attributes I'm passing. One vertex has 3 floats, corresponding to x, y and z coordinates, so if I want…
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